Editing
Diners of Amber
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==='''Vulsar Star Base'''=== [[File:Pvulsarbase.jpg]] Vulsar; The planet of greens and yellows best seen from space. This is because next to nothing grows here that tops 3 feet unless it was brought from off planet. No natural animal life above the insect level except a sparrow like bird that zoologists can not explain why it is even found on this world since no evolutionary trace of it can be found and it pre-dates space travel and intervention by shadow-walkers. Lucky sparrow. Eerie. This is probably why Star Fleet chose it as the main star port in the eastern edge of the Milky Way. Vulsar is in a shadow that developed along the line displayed in the Star Trek Travel Guides. Called fiction in many worlds, Benedict none the less found the place. So what is there? Criminy, what isn't. Pictured is the city of Vulsar Station. It is the governmental center of this planet. Across the vast plains are the construction facilities that produce a hundred spacecraft a year. Thousands of Orbiters, and tens of thousand of fighters come out of the vast production regions of Vulsar. While replicator technology is rampant they assemble the big stuff by hand. This is one of the shadows Benedict subtly conquered assuming their technology into the Amber Navy. I remember the day he returned to tell Random about the addition of a thousand starships to the wooden Ships of the Line navy. He chuckled. Actually giggled, saying "Resistance is Futile, Resistance is Futile, Resistance is Futile!" Gave me the chills just to hear him. I wasn't not exactly sure why at the time, but then I don't spend that much time in tech shadows. No attempt was made to bring this universe of diverse races and creeds, all living under one banner, into the Golden Circle. Ben just walked in, pile-drived shadow manipulation on the folks, and their United Federation of Planets seemed to them to always have been members of the Amberian Federation of Planets, the Amber Star Fleet and a direct part of the nation of Amber. Despite the lack of free will involved, it is probably a step up for them. Shhhhh!!!!!! Don't tell them this. It's a secret. Two points about why this card is in the general deck. While not a Diner of Amber, specifically, they have replicator technology that can instantly duplicate any food it has been programmed to create. So most of the foods you find mentioned here can be replicated. Takes all the fun out of travel. Secondly, and most importantly for my kinsman, this trump delivers you to The Vulsar Receiving Hall. A giant place starships could pop into and not disturb the furniture. Landing shuttles and all forms of magical & technological transportation forms deliver people here. While it is large enough for massive formal receptions that is not why it is important. The finest Trauma specialists Benedict could assemble wait here. Stasis fields, regenerators, resuscitators, and trauma Docs await the mangled battered and otherwise thrashed Amberite with baited breath. Cool trick, Ben. Now, let us not accuse Brother Benedict of driving the people too hard in this technological wonderland. In the tropical regions is a series of islands that compare favorably with the most beautiful beaches to be found anywhere. Imported palm trees and adalan plants, flowers in vast profusion. There you can find a dark skinned, long-haired, thong clad sex goddess on the lounge next to you, sipping her mia tai and smoking her ganga dubage, who asks you to smear sun tan lotion on her perfect body, especially those hard to reach areas. Oh, and can you refill her drink, four is usually her limit, but today she wants a sixth! So while you slather her with the sloppy stuff, plotting your strategy to remove the flimsy twine covering her point of entry, she casually asks for your take on the cross-dimensional exposure of the Benedictine-Amberic warp capacity problems inherent in piloting a starship at warp through shadow. Particularly in-between veils near shadow storms and Chaos effects, and especially considering the trisectional theories that Lord Vance and Prince Benedict debated at the Vulsar gathering at the Amber Star Fleet Grand Technical Convention meeting this morning, of which she is a Spatial Engineering delegate and instructor. I tell you, it is enough to put you right off smart girls. <span style=color:darkgreen>As time has gone by a few addendum comments on Grand Vulsara-Vulsar Base seem reasonable. There is a sense of everyone being from someplace else here which anyone who has served in a military can recognize. Orders come, people move, families relocate, and life goes on. But there is also an extremely large population that despite having ancestors who arrived on starships, considers its sthemselves Natives of what they no longer call Vulsar, or Vulsar Base but Grand Vulsara. <span style=color:darkgreen>The trouble is the time ratio. Its 60 to 1 in Amber. As has been noted elsewhere the phrase means 60 days in Vulsar for every 1 in Amber. A year here is 12 months of 30 days. So for every 6 days in Amber a year goes by here. It builds up. Children are born, grow, attend school, go to Star Fleet academy, and receive posting on star ships and its not been a year in Amber. Regeneration technology and other forms of age treatments exist, but as an outsider you learn to deal with the Rank and the Office and the Specialist rather then dealing with the people. Its tricky. Because of the time relationships some long lived or immortal races have come here. So if you run across an Elf in a officers uniform, speaking Noldorian, don't fret. They just work here. New Data. friggin Vance......now Vular Base is the Kingdom of Vulsara with its own shiny shadow of the Pattern of Amber. damn,thats somc double tough stuff there, Nephew.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information