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A darker age armour
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=Special Helms, etc.= *You could get as complex as you want with this armour system – you could make armours to fit exact replicas of historical styles by fiddling with the layered coverages of different areas. *I suggest buying armour by the area and pulling it together as a basic armour ‘type’ appropriate to the era. *An Open Helm, for instance, would be 'half' plate armour. A composite Helm would be 3/4 Banded with Heavy Leather instead of light. A Kettle Helm would be 3/4 plate, a knights full helm complete plate (8AP, weighs a ton). *I also declare a specialist skill for soldiers, warriors, etc called Wear Armour [con x 2] which is never rolled but reduces SR reduction by 1 for every 10% in the skill, to a maximum of half the armours reduction (rounding down but always at least 1). *Warrior types get +10% in it, courtly types get it at base and add 10% to their courtesy, The reeve would have it at base and cop Streetwise at base. *The herbalist wouldn’t actually have it and can open a lore skill [something obscure] at 10% to compensate.
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