Editing
Acrozatarim/Icons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Manipulator-General== ''The twisted genius''. '''Usual Location''': The Manipulators' greatest Hall is in eastern Carthagian, where the Manipulator-General attends to his laboratories and oversees the training of apprentices. '''Common Knowledge''': The Manipulator-General is an unparalleled biothaumaturgist, a genius fleshtwister with a mind of cold and detached rationalist. He is responsible for the dizzying array of new fleshtwisted creatures that have been spawned by the dark vaults of his Manipulators, and even the lesser magi of his order fear his utterly clinical approach and the icy ambition that drives it. '''Characters and the Manipulator-General''': While the Manipulators won't generally train a mage in biothaumaturgy if they are not Carthagian, the Manipulator-General demands a constant stream of fresh twst subjects, tissue samples, Elder technology and forbidden lore to push the science of fleshtwisting even further, and isn't picky about how agents and mercenaries acquire it as long as they are successful. '''Allies''': The Manipulator-General supplies fleshtwisted products to the Lord-Commander's nation, and often acquires the Flame Guildmistress's contracts to supply guardian battlemages. The Shadowfury and Vault-Keeper both have knowledge that the Manipulator-General craves and, on rare occasions, he has managed to barter some from them. The Solitary Flame seems wary of the Manipulator-General but has sometimes dealt with him. '''Enemies''': If the Manipulator-General has his way, the Truth-Seeker's nation will fall under the yoke of Carthagian rule and its sorcerous bloodlines will be biothaumaturgically analysed. The Thornmaiden is some sort of primitive yokel who has decided it is her duty to get in the way of progress and needs to be stamped into the dirt. The Magistrate's agents seem to take a dim view of the Manipulator-General's agents and their activities. '''The True Danger''': If the Manipulator-General ever slips off the precipice of sanity, the creations that he would forge in his madness would be a threat to all.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information