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Age Of Dragons: Conflict Resolution
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==1. Determine Conflict Type== First, its important to decide what sort of conflict this is. This is a decision to be made ultimately by the GM, though optionally with player opinions. The type of conflict will determine what ''Energy Pool'' is used, and will also set the narrative context for what sort of actions can be used. * '''Soma Conflicts''' are those where physical interaction is the core. Examples might include melee combats, aerobatic displays, races and aerial pursuits. These conflicts use the '''Physical Energy Pool'''. * '''Sophia Conflicts''' are those where mental interaction is the core. Examples might include competing research, commanding armies, games of strategy and battles of will. These conflicts use the '''Mental Energy Pool'''. * '''Pneuma Conflicts''' are those where social, creative or arcane interaction is the core. Examples might include singing competitions, diplomacy, persuasion, seduction or battles of arcane force. These conflicts use the '''Soul Energy Pool'''. A balanced story should generally include roughly equal numbers of conflict of each type, so as to give characters of different strengths a chance to shine. Of course, what conflicts arise should also be determined primarily by the players' actions, and not all conflicts are of equal importance or consequence... <br><br>
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