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===Sky Pirates=== [[Image:Sky_Pirate.jpg|200px|left]] ====History of the Sky Pirates==== Sky Pirates have their roots in the bandits that used to raid the wagon trains that wended their ways through the Rockies. With the advent of the first merchant airship, the bandits found the pickings thin, until Red Pete captured his first airship. The Raiding Eagle soon became the terror of the skies, swooping in and attacking unarmed airships. Other bandit groups soon followed and the air carnage was massive. That's when the American Commonwealth formed it's first Air Constabulary wing. Two retrofitted airships armed with Nordernfeldt guns and a handful of marines, the newly christened ACS Vigilance and ACS Determination struck out to defend the merchant airships. The initial battles were bloody and airships on either side where lost. But the tide started turning as the other powers, the New Russians, the Californians, and even the Mexicans, were soon sailing airnaughts and airwarships. And that would have been that, if the governor of the Mexican province of Colorado hadn't been in the pocket of the pirate Don Cesar Verde, his cousin. Soon the province became a haven for pirates and privateers. Since this province held the best routes to New Russia and California, there was no choice but to deal with them. Because the governor, Don Rafael Montero, had claimed sovereignty over the air space of his province and forbade any foreign power to enter into it. In response, letters of Marque were issued to "privateers" to seek out and destroy any pirate airship they can find, along with some commerce raiding on merchant airship of the enemy nation du jour. ====Privateers==== Many so-called privateers from most nations are typically military personnel who were "cashiered" and then provided with an armed airship to hunt down pirates over the Mexican skies. Some are true privateers, ex-pirates who have chosen to take the Queen's/Emperor's/Presidente's/Czar's coin and hunt down their one time fellow pirates. Finally there are the bounty hunters, rich adventurers, and wide-eyed boys and girls, their brains full of penny dreadful stories of Air Marshal Cody and the fictional accounts of the privateer Jack Sparrow, eager to duplicate the stories that they've read. Most Privateers have better built airships than most pirates, and typically have access to the better military arms and armaments of their respective governments. ===== Privateer Archetypes===== The following are archetypes that you can use as a sort of a template if you're not quite sure how to build an Privateer. You can move up to two dice around for the Attributes, but that will lower any skill that was based on a higher base attribute. 10 skill points were spent on skills, with an additional 5 that you can spend on additional skills as you see fit. You will have to select Hindrances to balance out the Archetypes. You have four Advances to spend to raise the character's rank to Seasoned. '''Privateer''' :The life of a Privateer is a hard one. When in combat, they wear their heavy flak jackets for protection, if they have them. When in port, they shuck their protection and don their finest duds and go carousing. After the free Edge was taken, four Hindrance points were spent to raise all Attributes to a minimum of d6. You must take a Major and a minor Hindrance to balance this character Archetype. :'''Attributes''': Agility d8, Smarts d6, Strength d6, Spirit d6, Vigor d8, Charisma -2, Pace 6, Parry 5, Toughness 8/10 (+2/+4) :'''Skills''': Fighting d6, Shooting d8, Climbing d4, Airships d8, Notice d6 :'''Hindrances''': Mean :'''Edges''': Level Headed :'''Gear''': Ship's clothing, Flak Jacket (+2/+4) (sometimes), Colt Dragoon (.44) (12/24/48, 2d6+1), Sabre (Str+d6+2) ====Sky Pirates==== A diverse group of scoundrels and ne'er-do-wells ever to grace the sky. Some are fairly aristocratic, such as Don Cesar Verde, and some are the scum of the earth, such as the El Diablos. The "Pirate Code" does not hold sway among these men, the code of the sword and the strong man is more often than not the only code an airship sails under. =====Sky Pirate Archetypes===== '''Sky Pirate''' When you are a Pirate, you are a wanted man or woman. However, you can fly just about anything that get into the air, and you are the terror of the skies. When in port, you dress the part of a ruthless killer, whether or not you are one. After the free Edge was taken, four Hindrance points were spent to raise all Attributes to a minimum of d6. You must take a Major and a minor Hindrance to balance this character Archetype. :'''Attributes''': Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8, Charisma: +0; Pace: 6; Parry: 7; Toughness: 6 :'''Skills''': Airship d6, Fighting d8, Intimidation d6, Notice d6, Shooting d8 :'''Hindrances''': Wanted (minor) :'''Edges''': Ace :'''Gear''': "Pirate clothes", Cutlass (Str+d8), Colt Dragoon (.44) (12/24/48, 2d6+1)
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