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====Spells==== *'''1st Level:''' **'''Cloud of Smoke''' 2 PPE, create 30^3 dense black smoke cloud in 90' lasting 1 minute/level, cannot see through/out of cloud, -5 strike/parry/dodge/disarm/entangle **'''Sense Evil''' 2 PPE, feel supernatural evil in 90' for 2 minutes/level, can tell rough number and location, can directly determine diabolic alignment **'''Thunderclap''' 4 PPE, +5 init, +1 strike/parry/dodge to caster, horror factor 8 in 30', audible 1 mile away *'''2nd Level:''' **'''Befuddle''' 6 PPE, -2 strike/parry/dodge, 1/2 attacks/melee, -20% all skills to single target in 100' for 2 minutes/level, save vs magic **'''Extinguish Fire''' 4 PPE, extinguish 40' diameter area of fire within 80+10'/level/melee for 1 minute/level **'''Fear''' 5 PPE, create 20' diameter area of fear within 100' for 1 minute/level, horror factor 16, lose init, 1 attack, go last, and no defense on first attack *'''3rd Level:''' **'''Armor of Ithan''' 10 PPE, give 10MDC/level armor to self/touched other for 1 minute/level, half damage from magic fire, lightning, and cold **'''Breathe Without Air''' 5 PPE, grant normal function without air to up to two creatures touched for 3 minutes/level, can include self **'''Paralysis: Lesser''' 5 PPE, paralyze limb of single target in 60' for 1 minute/level, save vs magic *'''4th Level:''' **'''Charismatic Aura''' 10 PPE, gain +8PB and charm all in 60' to trust/fear/deceive for 1.5 minutes/level, save vs magic **'''Magic Net''' 7 PPE, snare targets in 10' area in 60' for 1/2 minutes/level, only MDC damage can break net, 1/2 minute to snap, dodge 16 **'''Electric Arc''' 8 PPE, throw arc of electricity 30'/level as attack for 1 round (attack used for initial casting gets no arc), 2d6 MDC
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