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And a star to steer her by
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==Keys== When you hit a Key, you can do one of two things: * Take an experience point (XP) * Add a die to your pool (up to a max of 10) If you go into danger because of your key, you get 2 XP or 2 pool dice (or 1 XP and 1 pool die). When you have accumulated 5 XP, you earn an advance. You can spend an advance on one of the following: *Add a new Trait (based on something you learned during play or on some past experience that has come to light) * Add a tag to an existing trait * Add a new Key (you can never have the same key twice) * Learn a Secret (if you have the means to) You can hold on to advances if you want, and spend them at any time, even in the middle of a battle! Each key also has a buyoff. If the buyoff condition occurs, you have the option of removing the Key and earning two advances. ===Refresh=== You can refresh your pool back to 7 dice by having a refreshment scene with another character. You may also remove a condition, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PCββWhy did you choose this life?βββWhat do you think of the Lady?βββWhy did you take this job?β etc. Refreshment scenes can be flashbacks, too.
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