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=Character Sheet= ==Attributes== Strength 2 <br> Dexterity 4 <br> Stamina 3 Charisma 3 <br> Manipulation 1 <br> Appearance 3 Perception 4 <br> Intelligence 4 <br> Wit 3 ==Abilities== Caste: <br> Integrity 3<br> Presence 2<br> Resistance 2<br> Favoured: <br> Craft 5 (+1 Air)<br> Martial Arts 2<br> Lore 5 (+1 the Underworld)<br> Investigation 4<br> Occult 5 (+2 Yozi Charms)<br> ==Virtues/Willpower/Essence== Compassion 5<br> Conviction 2<br> Temperance 1<br> Valour 2<br> Willpower 10/10 Essence 5 <br> Personal 25/25 <br> Peripheral 41/57 + 10 (Flames Lit Within)+ 10 Transcendent Desert Within)<br> Committed 16 (usually 16) (Mind-Hand Manipulation, Loom-Snarling Deception) ==Background== Backing 1 (She Who Lives in Her Name, gratis)<br> Influence 1 (She Who Lives in Her Name, gratis)<br> Infamy 3 (Backing: the Reclamation 3, Mentor: Reclamation Yozis 3, Influence: the Demon Realm 3, Resources 3; 3 'floating' points)<br> Artifact 1 (vitriol-tainted orichalcum hearthstone bracers)<br> Cult 5 (1 gratis)<br> Manse 5 (3+2) (Gem of Perfected Mobility)<br> Lunar Bond 5 (with True Love; gratis)<br> '''Flaws''' Sickly 6 (doubles healing times, doubles difficulty of resisting disease and infection) Amesnia 3 (can't remember anything of his own life before Exaltation) ==Charms== '''Pyrian'''<br> 1. Factual Determination Analysis<br> 2. Analytical Modeling Intuition<br> 3. Counterpoint Inquisition Defence<br> 4. Cosmic Transcendence of Compassion (against chaos)v 5. Essence-Dissecting Stare<br> 6. Counter-Conceptual Interposition<br> 7. Mind-Hand Manipulation<br> 8. Principle-Invoking Onslaught<br> 9. Force-Suppression Barrier<br> 11. Tool-Transcending Constructs<br> 12. Experimental Acceleration Mastery<br> 13. Flames Lit Within (BWC)<br> 14. Sensory Corona Endowment (custom)<br> '''Cecelynian'''<br> First Excellency of Cecelyne<br> Second Excellency of Cecelyne<br> 15. Cecelyne Mythos Exultant<br> 16. Cecelyne Inevitability Technique<br> 17. Effortless Cecelyne Dominance<br> 18. So Speaks Cecelyne<br> 19. Hellscry Chakra<br> 20. Demonic Primacy of Essence<br> 21. Penitents Like Scattered Grains<br> 22. Temple Self Apotheosis<br> 23. Transcendent Desert Creature<br> 24. Verdant Emptiness Endowment<br> 25. Scoured Perfection of Form<br> 26. Bestowal of Accursed Fortune<br> 27. As You Wish<br> 28. Holy Land Infliction<br> 29. Draught of Sweet Infinity (IMC)<br> 30. Miracle Gift Mastery (IMC)<br> 31. Holy Land Infliction<br> 32. Transcendent Desert Within (BWC)<br> 33. Untouchable Infinitude Reflection<br> 34. Counter-Pronouncement of Enthymemic Law<br> '''Malfeas''' Hardened Devil Body x2 (gratis)<br> By Pain Reforged<br> Blight Internalisation Technique<br> '''Ophidian''' Loom-Snarling Deception<br> Eldritch Secrets Mastery<br> Endless Suspicion Vigilance <br> '''Kimbery''' Mother Sea Mastery<br> '''Heretical''' Nomads of Wave and Waste<br> Unsurpassed Devil Craft x2<br> '''Sorcery''' 35. Sorcerous Enlightenment of Cecelyne<br> 1. Emerald Countermagic<br> 2. Slave-Spawn Summons<br> 3. Infallible Messenger<br> <nowiki>*</nowiki>custom Charm '''Sensory Corona Endowment Cost:''' -- (1wp); '''Mins''': Essence 3; '''Type''': Permanent '''Keywords''': None '''Duration''': Permanent '''Prerequisite Charms''': Mind-Hand Manipulation The mental force extruded by the Infernal's Mind-Hand Manipulation is endlessly versatile, but even its utility is sometimes hampered by insufficient informaiton. This Charm seeks to prevent such incidences by furnishing Mind-Hand Manipulation with tactile sensitivity. The Infernal has always 'known' what his telekinetic force is doing, but this information usually imposes itself on his mind as purely objective data rather than sensory input. The Infernal can now choose to feel through his Mind-Hand, which applies all things that the telekinetic force is capable of interacting with (he could detect dematerialised entities even if blind, as the Mind-Hand can interact with dematerialised entities, but he can't smell or hear or taste, as the Hand can't meaningfully interact with those qualities of an object. He can tell that an apple is ripe by squeezing it slightly but he can't know if it's green or red). He doesn't feel pain even if the thing he is touching would ordinarily cause that sensation (moulding red-hot metal). For a 1wp surcharge while activating Mind-Hand Manipulation, he may choose to extrude such a sensory field to the maximum range of his Mind-Hand Manipulation, simultaneously perceiving all valid objects in that range. At Essence 4+, this becomes a two-way affair: the Infernal may bestow Touch effects through his Mind-Hand as readily as through his actual physical limbs. '''Nomads of Waste and Wave Cost''' --; '''Mins''': Essence 5; '''Type''': Permanent '''Keywords''': Heretical '''Duration''': Permanent '''Prerequisite''': Mother Sea Mastery, Transcendent Desert Creature Cecelyne exults in her desolation and extends her blessings to those who live in her wastes because it breeds strength; no less a hostile cradle are the depths of Kimbery, the teeming multitudes which abide within every bit a great a challenge to survival as Cecelyne's scouring sands. The Infernal who realises this is catalysed by these twin truths: that the salt sea and the silver sands are, at their heart, the same thing. This allows the Infernal to treat seas as places of desolation, and vice versa with regard to her Charms. If any combination of Charms provide a similar benefit, their benefits stack. (for example, Mother Sea Mastery and Transcendent Desert Creature collectively reduce the difficulty of all attempts to forage and harvest food from 4+ to 1 and grant automatic successes equal to (Essence) when attempting such feats; Sand-Slip Trick and Mother Sea Mastery can also accelerate movement by speed by a factor of (Essence x2)). Furthermore, these benefits are transferable through any of the means of bestowing their prerequisites through an abomination mutation of the same name. Charms like Locust Mana Plague manifest altered thematics when used in an adopted environment, availing Infernals of variants like Teeming Devilfish Swarm. Holy Land Infliction, when used over water, creates green stains on the surface of water, transforming a patch of ocean into an environment analogous to Kimbery's poisonous depths, with similarly dire effects on wildlife and vegetation not specifically adapted for such a change. What Lurks Beneath in the desert does not summon aquatic behemoths, but rather conjures forth creatures appropriate to the desolation, like gigantic scorpions and the terrifying godworms of the deep desert; if the Infernal knows Withered Soul Wastes, the Charm summons forth demons appropriate to the urban environment, like a cadre of Erembour's shadow-slaves. ===Combo=== '''Invisible Weapons of Spite (gratis)'''<br> While Ayin does not enjoy combat, he has found it necessary to develop some capabilities in that arena, and he has done so by ensuring that he never appears to be the aggressor in any conflict. Even if prompted to open hostilities, Ayin always affects an air of injured bewilderment, as if his trust has been betrayed by a sudden and treacherous attack, and his chosen weapons never leave a trace. While in his favourite guise as a Lost Egg Terrestrial, he favours using Principle-Invoking Onslaught to duplicate the effects of an Elemental Bolt Attack.<br> ''First Cecelyne Excellency + Counter-Conceptual Interposition + Principle-Invoking Onslaught + Force-Suppression Barrier + Counter-Pronouncement of Enthymemic Law + Endless Suspicion Vigilance'' ==Artifacts and Equipment== ==Combat== Weapon <br> : Speed Accuracy Damage Defense Rate <br> Parry DV: <br> Dodge DV: Soak: A/L/B <br> Hardness: L/B ==XP== XP Total: 260 <br> XP Spent: 227<br> XP Available: 33 ===XP Expenditures=== 200 Charms<br> 8 Charm (Unreasoning Prejudice Infliction)<br> 3 Combo enhancement (add Soul Crack Exploitation)<br> 8 By Rage Recast <br> 8 Want Becomes Need
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