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==='''POSSIBILITY POINTS'''=== [[Possibility Points]] *Spending a Possibility Point to change the dice pool has the following effect ** Spent before you roll your dice pool. ** Instead of rolling d10s, roll the same number of dice but now d6s (except the TORG dice remains a d20) ** You can still disconnect while spending a possibility point. However, the chances of succeeding also increase when rolling d6s). ** Here are the many ways that possibilities can be used in Torglike. * Changing Dice pool: When attempting an action, you may spend one Possibility before you roll the dice and change your dice pool from d10s to d6s (except the TORG dice is always a d20). No more than one Possibility may be spent on any one action. You cannot spend a possibility when disconnected. * Buying A New Skill: To gain the first add of a new skill costs two Possibilities if your character can find a teacher, five if self-taught. Gaining a skill that cannot be used unskilled costs five Possibilities is taught, ten if untaught. If a skill requires knowledge not native to your character's cosm the cost of learning the skill is doubled. * Countering Effects: Characters may spend a Possibility to rid themselves of the effects of damage. No more than one Possibility may be spent to rid your character of damage from a single blow. Possibilities spent to avoid damage may not be countered. * Countering Possibilities: Whenever an enemy spends a Possibility to change their dice pool, your character may cancel this by spending a Possibility himself.You must counter at the moment the enemy spends a Possibility, before the dice pool is rolled. Both points are spent, and there is no extra roll. This works both ways β the gamemaster characters can spend Possibilities to counter your extra rolls as well. * Damage Reduction: Characters may spend a Possibility to rid themselves of the effects of damage. No more than one Possibility may be spent to rid your character of damage from a single blow. Possibilities spent to avoid damage may not be countered. Each possibility may do the following: 1. Remove 4 shock damage from the blow. 2. Remove 1 killing damage from the blow. + A player may spend one Possibility to reduce the damage from a single blow. The Possibility is spent after the blow is taken. Cards that act as Possibilities may be spent in excess of one. * Improving Stats: Stats may be improved but at a far greater cost than skills. A Stat may never be improved beyond the racial maximum. Improving a Stat costs Possibilities in the same manner as improving skills, but the cost is tripled. * Improving Skills: Improving a skill costs a variable number of Possibilities depending on how skilled you already are. The better you are, the more difficult it is to improve your skills. You improve a skill one die at a time, i.e. if you want to improve a skill from four to seven dice you would have to buy skill five, then six and finally seven. You may not skip steps, although you may improve more than one level at a time if you have enough Possibilities. + To improve a skill costs a number of Possibilities equal to the skill add purchased. Increasing a skill add from three to four would cost four Possibilities. * Reality Bubble: Reality works differently between one cosm and another, & possibility energy constantly flows to maintain reality - meaning that equipment, magic, & even skills from your home cosm might not work so well in an alien cosm. + A character in a foreign cosm may spend a Possibility and cocoon himself in a "reality bubble" for 15 minutes. During that time, everything β magic, technology, etc. β works for that character as it would work in the home cosm. There are restrictions, but leave those to the gamemaster.
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