Editing
Beneath Castle Everglory: LEVEL 6: The Prison
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=2. The Bottle Dungeon= The opening to the bottle dungeon is nothing more than a round hole in the floor at the end of a corridor, with no means of access offered for getting in or out. The bottle-shaped chamber itself is 6 yards deep and 12 yards wide, and (thanks to excavation by the Glitterghouls who now live here, 60 yards in length). '''Monsters''' The old bottle dungeon is now home to a tribe of Glitterghouls. If unaware of the PCs, the Glitterghouls will be gathered at the far end of the cavern, sitting in a circle around a human skull in silence and darkness, completely still. '''The Glitterghouls''' Glitterghouls look like jet-black bipedal skinks, standing between five and six feet tall. Even their bulging eyes are glinting black spheres. They are naked and do not usually use weapons, although they are perfectly capable of using tools. Glitterghouls move by hopping, using legs with knees in the back, like the knees of a bird. “Glitterghoul” is a name coined by human sages and is not a word known to the Glitterghouls, who just refer to themselves as “the people”. The Glitterghouls only speak their own language. They will be hostile and aggressive towards any intruders with which they cannot communicate, in an attempt to drive them off. If communication is magically established, they may be convinced not to fight, though they will not actively help a group with humans under any circumstances (humans are violent and crazy). They know the layout of the level and know the locations of the three “ghosts” (Eskar Blacksmith, Tom Miller and Eigen), the “great maggots” (Grave Worms), and the “round man” (Torture Golem). However, if asked questions, they will lie, trying to get the party killed. There are 13 Glitterghouls in all, 9 commoners, 3 champions and the leader, Gurrug. '''9 Glitterghoul Commoners''' In combat, the glitterghouls’ first instinct will be to cast Flash, rendering their foe blind and unable to defend themselves against claw attacks. ST: 9 HP: 9 Speed: 5 DX: 11 Will: 11 Move: 6 IQ: 10 Per: 12 HT: 10 FP: 11 SM: 0 Dodge: 9 Parry: 11 DR: 2 Claws (14): 1d cut. Traits: Bright Vision, Clinging, Dark Vision, Protected Senses (Eyes are polarized and protected against intense light and flash effects). Class: Mundane. Spells: Knows the following spells at level 15: Continual Light, Flash, Glow. '''3 Glitterghoul Champions''' In combat, a Glitterghoul Champion is likely to cast Sunbolt for offense. Defensively, they may use Wall of Light to enemy block lines of sight (Glitterghouls have Bright Vision, so can still see through). ST: 11 HP: 12 Speed: 6 DX: 11 Will: 11 Move: 7 IQ: 11 Per: 13 HT: 11 FP: 13 SM: 0 Dodge: 10 Parry: 12 DR: 3 Claws (14): 1d+2 cut. Traits: Bright Vision, Clinging, Dark Vision, Protected Senses (Eyes are polarized and protected against intense light and flash effects). Class: Mundane. Spells: A Glitterghoul Champion knows all of the Hard spells of the Light and Darkness college at level 18, except for those that darken rather than illuminate. '''Gurrug (Glitterghoul Leader)''' In combat, the foreclaws on Gurrug’s hands glow with a brilliant white light. If the combat takes place at range, he is likely to engage in the same way as the Champions – by casting Sunbolt for offense and Wall of Light to block lines of sight. However, if he must engage in hand to hand combat, or if there is a blind and helpless enemy conveniently nearby, he will strike with his blazing claws. ST: 14 HP: 20 Speed: 7 DX: 14 Will: 16 Move: 8 IQ: 15 Per: 17 HT: 12 FP: 20 SM: 0 Dodge: 11 Parry: 13 DR: 4 Claws (14): 2d impaling (2). Traits: Bright Vision, Clinging, Dark Vision, Protected Senses (Eyes are polarized and protected against intense light and flash effects). Class: Mundane. Spells: Gurrug knows all of the spells in the Light and Darkness college at level 21, except for those that darken rather than illuminate. '''Treasure''' The Glitterghoul’s treasure, piled in a corner at the far end of the cavern, consists in 123 glass beads of various colors and sizes ($12 for the lot), 5 shards of broken glass (worthless), 3 chipped glass glasses (worthless), a twisted pair of spectacles (worthless), and the following three valuable stones: ''Luckstone'': 2 carat turquoise enchanted with Talisman 2. $300 ''Fire Opal'': 4 carat reddish opal enchanted with Rain of Fire. It possesses a soft inner glow and is always strangely warm to the touch. $17,000 ''Rock of Refusal'': 2 carat white calcite enchanted with Utter Wall. The calcite feels as heavy as a rock twice the size. $20,250
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information