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Boltar Stormbreath
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===Allied Spirit: Mog the Wise, Alynx=== Boltar: Alynx stats: STR 7 CON 17 SIZ 3 INT 16 POW 19 (max 38) DEX 25, Claw 54% 1d6-1d4, Bite 44% 1d10-1d4, Rip 80% 2d6-1d4, Dodge 72%, Hide 91%, Sneak 105% 'Spirit Magic': *Befuddle (1) *Glue 5 *Heal 4 *Light (1) *Slow 2 *Spirit screen 3 'Divine Magic': *Summon Sylph *Command Sylph You can teach it any cult associated spells you want. It can spend POW to learn divine magic. It is an initiate of Orlanth. You can cast spells it knows and it can cast spells you know. It cannot cast your spells held in spirits or in matrices on your person. Likewise, it could be equipped with something to hold bound spirits and could use them, but you could not; and it could have matrices on a collar or harness that it could access and you could not. You are mindlinked with it and can do these things up to a 100 m or so. This is the big things allied spirits give you in creatures. The independent creature can go off flank opponents or a cat can sneak in close and drop magic on someone from concealment. The downside is a single powerful hit will kill the cat and permanently destroy Boltar's allied spirit. An allied spirit in your sword is pretty much impervious to anything, can't be blinded, trapped and taken, or similar. It's also in the vessel into which it'll cast most of its own spells. The shadow cat is also pretty much broken in RQIII due to their massive POW to overcome enemy resistance. Plus, I need to consider possible circumstances - @rstites could you give me rulings on how mutual access to spells works under different circumstances, so I can paste it on to my character sheet? Here is what I can think of, there must be more: 1. Boltar or Ally is under the influence of a spell - Demoralize/Befuddle/Fanaticism/Berserk etc 2. Boltar or Ally is out of range (what is the range?) 3. Boltar or Ally is unconscious or otherwise incapacitated 4. [There are more but I have forgotten them] It's the same as Mindlink. You have free access to each others spells and MP, but you are also affected by mind-altering magic cast at each other. 1. You cannot access magic not available to them when they're under such effects. Also note that any such spell cast at one of you automatically hits both of you and must be resisted by each of you separately. IOW, it's entirely possible for your Alynx to be over the next hit, shrug off a Fear spell, and have Botlar suddenly succumb to the spell. This is true of all allied spirits, but is really much more of an issue for allied animals. 2. Range is ~100 m. There's no mindlink at that range so nothing either way. 3. If unconscious, you can't access the others spells or magic points. 4. Ask as they come up...
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