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Brahnamin's Characters - Ban Sidhe
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==Additional Stunts== '''Wild Magic:''' [Bonus Stunt] You can tap into the energies of the Ways between the Mortal Realm and the Wild (unalligned) places of the Nevernever, twisting reality in subtle but significant ways. In game terms, you may perform any of the four basic actions with understated and ephemeral magical effects that resist being identified or even acknowledged by those looking on. Unlike Evocation, that tends to be flashy and in-your-face, often leaving behind obvious signs that magic has been performed, Wild Magic tends to nudge things just enough that the inclination of reality is to simply 'snap' back into place the moment the magic is spent, and those who witnessed it tend to mentally rewrite whatever they think they saw with something more plausible. I modeled this stunt on the Seelie/Unseelie Magic stunts for Summer and Winter Court Fae, and I ratcheted down how the magic descriptively manifests. Basically, this is the sort of magic Jaala did in your last Urban Fantasy game - tiny shifts in reality that immediately reset - but being Fae rather than an actual Wizard, it doesn't get access to all the bonus modifiers an actual Wizard could tap into. Again, trying to keep the power level in line with the Seelie/Unseelie Magic stunts. '''Pathfinder:''' [Refresh Stunt] You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal. '''Wings:''' [Refresh Stunt] You can fly, rendering inconsequential certain movement-related obstacles. Gain +2 to rolls in any situation in which wings are advantageous. These are both options for Additional Stunts under the True Fae Mantle. FWIW the wings are of the gossamer dragonfly sort and are pretty much perpetually hidden under glamour while in the Mortal Realm.
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