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BrioFRPG:General Mechanics
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===Contested Use, Immediate Effect=== {|Align=right style="background:#ffdead;" border="1" |- | Width="300px" |Example: we have two characters characters playing a game of Go, one of them Kierak the Wise, who has an Intellegence of 7, and a Go(2/0) of 5 and Ekerian who has an intellegence of 9 and a Go(2/0) of 3, because of Ekerian's great intellegence and Kierak's superior skill they are tied for modifers with a total modifier of 12. So any game between them is a matter of pure rolls. So if Kierak rolls a 9 for a total of 21 after modifers but Ekerian only rolls a 6 for a total of 18, then Kierak wins this contest but both are very evenly matched players. |} The most common type of combat roll, this is usually used when two individuals are competing with one another. Most types of combat strikes are contested (a players offensive total vs. a players defensive total) but there are also other types of contested rolls. Contested rolls are actually one of the easiest to use. Although circumstances can (not surprisingly) give one side or the other a handicap, it is usually as easy as each contesting character rolling and then comparing everyone's result. The amount by which a character defeats his opponent in a very general way determines just how loopsided the victory was. In general a victory by 1-2 points is a very close match, while a victory by 5 or 6 is very definitive.
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