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==Magic== The Magic system used in this game is very undefined intentionally. It is based on schools of magic which are each representative of a different way in which magic can be created, some represent a different magical language others represent a different source of power, or any of a thousand different potential differences. '''Magic Schools''' Each magic school possesses a few common elements, a group of basic common spells which anyone who is an initiate of the school knows, a/several power source(s) from which the magical energy that is used is drawn (most commonly a characters own FP), and a methodology for customizing spells. '''Customized Spells''' Custom spells are spells which the character has tailored for themselves. They have different (better) statistics then the basic spells which they are based on but are specific to that caster and can't be used by anyone else. One of the principle reasons that these customized spells are better is because a character skilled in the use of a particular school of magic is able to use specific elements that are particular to them personally such as the ability to vocalize sounds that not everyone can make or the ability to create more complex hand gestures. There is also a difference in the flow of energy for each person and casters become intimately familiar with there own (and on rare occasions another’s) energy flow. Each caster is different and a skilled caster learns to take advantage of their own abilities while minimizing their weaknesses. ''The reason I left magic (in its way) so nebulous is so that magic maintains its mystery, characters never know what they will encounter and they can only guess at the relative power level of any particular spell in the hands of any particular caster even if they are familiar with the caster's school.''
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