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Broken Toys: Legacy 2nd Edition
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==A great ending...== '''Abandoned catacombs filled with tubes, and malformed genetic failures.'''<br> Cultivators, you have likely commissioned expeditions deeper into these dungeons than others are willing to explore, if you have not sent them yourselves, (in fact, who has?) but what warnings, hauntings, or predations have kept most of its secrets unexplored? Cultivators: ''A thousand small things make each step agonizing. Crumbling architecture, ancient fail-safes, security that still functions, the remnants of what was made there, and new residents come down from above all vie to be our downfall at every turn. But slowly…slowly…we seek to clear it floor by floor. Looking for lost secrets.'' '''An area on the border of the Homelands soaked in radiation, electromagnetism, and general toxicity from a terrible calamity long ago involving [DATA REDACTED: INPUT ENCRYPTION KEY TO CONTINUE]'''<br> Hive, how is the behavior of the homeland's surviving infrastructure tied into the unnatural arcing and combustion of this wasteland? Hive: '''A cache of doomsday weapons, built for the Fall.''' <br> Tyrants, those laymen and would-be scholars of the Homeland who would learn the history of war look to you. Of the poorly corralled and manufactured abominations of the Fall, which were the weapons, and which were the monsters they were meant to fight? <br> To the rest- do your families believe the Tyrants' narrative, or do your backgrounds and technologies convince you you know better? Tyrants: ''The basic rule, is if it's made of metal it fights monsters. If it's fleshy and weird it's probably a monster. In practice, this gets...complicated. As scientists increasingly turned to biological weapons for the ecological warfare, it became harder to tell pet from monster. By the time of the fall something happened to the machines, and many of them were either running wild or turning against their creators. Tyrants generally advise other to be wary.'' Order: Cultivators: Hive: For the most part, everything they said checks out. There were a lot of organic threats out there in the Fall, and a lot of synthetic ones too. That's why we had to bunker down as hars as we did. Merchants: '''A metropolis ruined by the battles of the Fall.'''<br> Merchants, what valuables or resources are readily scavenged from this place by those who pass through it? What local danger seems to either escalate or spread farther out in proportion to how much is taken? Merchants: '''The tear in the world the first Behemoth crawled from.'''<br> Order, is this place approachable today, or is it hidden away in some dark corner or hostile landscape? Safe paths or doomed ones, people still commonly make pilgrimages to it- do you condone this practice?<br> To the rest- what do you do to aid, profit from, shun, or sabotage these pilgrims, and do your own family members ever attempt these journeys? Order: ''This place is reachable for those that know it's location but the journey is arduous. With the right guide, the safe paths can be navigated. Pilgrims make the journey their few make the journey back but it's a path of fools. No solace is found in their waking place.'' Cultivators: ''Those monsters are the greatest creatures on this planet. Perhaps there exists some clue – some token! – to understanding them down in that black pit. We go there, but not as pilgrims. We go as seekers.'' Tyrants: ''In better times the Tyrants will provide escorts...for a price. In tougher time, the pilgrims make soft targets for a raiding party. Occasionally family members will venture out to the portal to better know the enemy.'' Merchants: Hive: ''We have a... "scout" there. He's rude, and awful to be around, so we sent him over there to report back every so often. It's a good arrangement.''
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