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==Abilities Edges and Powers== :'''Construct''' (8) ::'''Quick Recovery''' - +2 to rolls to recover from Shaken. ::'''Pain Resistance''' - Ignore 1 point of wound penalties. ::'''Doesn't Breathe''' - ::'''Immune to Disease''' - ::'''Immune to Poison''' - ::'''Requires Repair''' - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the βGolden Hourβ rule. :'''Clockwork''' (0) ::'''Doesn't Sleep ::'''Dependency''' - someone needs to rewind its mechanism for about an hour, every day. :'''Wall Walker''' (1) - Can walk on walls and ceilings at half Pace. :'''Additional Action''' (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn. :'''Size: 3''' (3) - +3 Size, +3 Toughness :'''Brute''' (2) - Link Athletics to Strength instead of Agility (including resistance). Short Range of any thrown item increased by +1. Double that for the adjusted Medium Range, and double again for Long Range. :'''Agressively Oversized Tools''' (1) (Bite) - Str+d4 damage. Can be used to Crush while Grappling. :'''Clockwork Boomerang''' (1+1) (Spit) - Athletics (throwing) to deal Str+d4 damage to one enemy. Range is 8/16/32 (3/6/12 base, + 1/2/4 from Brute, x2 modifier) :'''Fix It''' (3) - +2 to Repair rolls, half the time required with a raise. :'''Acrobat''' (3) - Free reroll on acrobatic Athletics attempts. :'''Fearless''' (2) - Cam is immune to Fear effects and Intimidation. :'''Push''' (2) - When Cam performs Push maneuvers, targets are moved 1d6β (2d6β on raise), instead of 1β (2β on raise).
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