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==Abilities Edges and Powers== :'''Veteran o' the Weird West''' - Begin play at Seasoned (four advances). :'''Harrowed''' ::'''Undeath''' - +2 to Toughness and Spirit rolls to recover from Shaken, ignore additional damage from Called Shots except to the head, ignore 1 point of Wound penalties, doesn’t breathe, immune to disease and poison, doesn’t Bleed Out, and is only permanently slain by destroying the brain. ::'''Decay''' - Smells of death, -2 to cooperation of animals. Smell can be masked by "pickling" through alcohol. ::'''Dominion'''- Constant struggle for control with the Manitou. ::'''Let out the Devil''' - +d6 to all trait rolls and damage rolls for next 5 rounds. Roll on Dominion Table. ::'''Food & Drink''' - must eat a pound of meat - fresh or carrion - per day. ::'''Sleep''' - Requires 1d6 hours of rest every 24 hours. ::'''Counting Coup''' - gain a power by absorbing essence of nearby supernatural creature. ::'''Unclean Abomination!''' - Always counts as supernaturally evil. :'''Supernatural Attribute: ''Agility, Strength, Spirit, & Vigor'' '''- Supernatural Attribute immediately improves any one attribute by two die types (e.g., a d12 becomes d12+2). This Edge may be taken up to five times, once for each attribute. This increases the limit for that Trait (and any linked skills) a like amount. :'''Death Mask''' - Use of this Edge allows a Harrowed to appear as she did when she still drew breath, negating others’ Unfriendly attitudes and the Harrowed’s innate –2 Persuasion penalty. Death Mask is an action to activate but doesn’t require a Trait roll. Once activated, the Harrowed can keep it up as long as she likes. The effect is a minor illusion, so if the Harrowed is Shaken, Stunned, or suffers one or more Wounds, he must make a Spirit roll at −2 to keep the disguise active. Detect arcana automatically sees through this effect, and a successful dispel removes it. :'''Elan''' - when using bennies, +2 to trait rolls. :'''Improvisational Fighter''' - ignore the -2 penalty for using an improvised weapon. :'''Mystic Powers''' - Demon-Touched (Spirit d8+): Boost Trait (Fighting or Strength only)[2], darksight[1], fear[2], speed[1], and wall walker[2]. All have the Personal Limitation. :'''Martial Flexibility''' - Once per encounter, as a free action, the fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge’s Requirements, and the benefits of the chosen Edge end after five rounds.
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