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D6 Simple Rules Overview for Empire Ascendant
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====Astrogation Mishap==== If the roll is failed by 1-9 points, a mishap occurs. Roll 2D: '''Roll // Mishap''' *2. . . Hyperdrive Cut-out and Damaged: the hyperdrive cuts the trip short to avoid an obstacle, and the drive is damaged, requiring a Moderate repair roll before it will work again. Backup hyperdrives must be used to limp to the nearest facility. *3-4. . . Radiation Fluctuations: a radiation leak causes the trip to be increased or decreased by +/- 1D per point the roll missed by. *5-6. . . Hyperdrive Cut-out: the ship cuts out of hyperspace to avoid an obstacle, and a new route must be calculated from scratch. *7-8. . . Off Course: the ship veered off-course to a random system. *9. . . Mynocks: mynocks or something similar attached themselves to the power cables, extending the trip's duration by 1D days. *10. . . Close Call: another system is damaged during transit, such as escape pods, nav computer, or weapons. It requires repairs before it can be operated again. *11-12. . . Collision, Heavy Damage: the ship drops out of hyperspace due to collision with a realspace object, causing heavy damage and rupturing the hull. Anyone in the damaged section must make Moderate Knowledge/Survival checks to avoid passing out. Failure means Strength/Stamina rolls each round to avoid passing out due to lack of air; the TN starts as Easy the first round, Moderate in the second, and so on.
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