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Divine Strife:Jorgen Masterson
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=== Curses === '''[occupation curse]:''' ''Don’t Care What It Takes'': They’ll risk it all to discover the truth! Gain 1 Pantheon Die if they sacrifice something important (to themselves or to the pantheon) in the name of experimentation! <br/> '''[archetype curse]:''' ''Overconfident'': At times, the Hero acts foolhardy, believing they can overtake any obstacle set before them — even if it is obviously wiser to turn away. Gain 1 Pantheon Die when they walk into the jaws of obviously overwhelming danger without a second thought.<br/> '''[dominion curse]:''' ''Connected to the Land'': Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source. <br/> '''[theology curse]:''' ''Manipulators'': No matter how many important relationships a Warlock possesses, they are prone to manipulate those closest to them in the worst of ways, and their Bonds know this more than most. The god just can’t help but test their relationships to examine the outcome, even if this leads to blowups and altercations, and means their Bonds only begrudgingly offer aid when asked. Whenever a Warlock asks an Attachment for assistance, the player rolls 1d10. On a 1 or 2 result, they cause +1 Strain. This could absolutely destroy a new relationship and becomes extremely taxing to more established Bonds. When devoting a scene to a Bond in hopes of healing Strain, the player rolls another 1d10. On a 1 or 2 result, it heals no Strain. This is why members of the Warlock’s Fate seldom ask others for help... they are loners and know that everything they touch eventually crumbles.
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