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==Camps== The djinn are divided into five Camps, each consisting of djinn who've entered into voluntary servitude to a specific archangel. (I chose the word "camp" for the Bedouin feel and the military connotations.) These aren't opposing factions; in fact, they often work together towards common goals (though they may disagree about methods and priorities). '''Michaelites''' (the Guardians) gain Workings of Protection, which do just what you'd expect them to do. Concepts: Neighborhood watch, bodyguard, social worker, hostage negotiator '''Gabrielites''' (the Heralds) gain Workings of Revelation, allowing them to speak prophetic truths. These aren't detailed predictions about the future, but rather insights into the workings of Fate and the true natures and motivations of those they encounter. A Gabrielite can't keep this knowledge to itself; revelations must be spoken so that at least one other person can hear them, and in many cases the Gabrielite itself doesn't even know what he'll say until he's said it. Concepts: Prophet, mentalist, mediator, motivational speaker '''Raphaelite''' (the Healers) gain Workings of Healing which encompass mental and emotional healing as well as physical. Concepts: Doctor, physical therapist, confessor, counselor '''Urielites''' (the Judges) gain Workings of Judgment, which can be used to detect lies, see through supernatural disguises, perceive guilty secrets, compel others to speak the truth, and mete out poetic justice (for example, by cursing an adulterer with impotence, or causing a habitual liar's tongue to swell up). Concepts: Police officer, bounty hunter, lawyer, activist '''Azraelites''' (the Reapers) gain Workings of Death. The most powerful of these can be used to kill someone with a touch and make it look like natural causes, which is often much more desirable than using brute-force elemental attacks. However, Azraelites are more than just executioners; they can also use Workings of Death to sense the approach of death, to discern the cause of a death, to speak with the dead and even to bring someone back from the brink of death. Concepts: CSI, paramedic, vigilante, mortician Some djinn are not allied with a specific Camp, but still cooperate with them to serve the greater good. These djinn are known as '''Freelancers''' (with reference to the military origin of the term, not its modern artistic usage).
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