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DjinnTheBinding:Workings:Air
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== Two Dot == ==== Voices on the Wind ==== All sound travels through the winds, with nimble fingers a Djinn can snatch traces of sound and reassemble them. In theory this Working could take sound from across the world if there was a wind current to carry it and the Djinn had accurate up to the second information about these currents, in practice it works on targets upwind within the Djinn line of sight. <br> Roll Dexterity + Science. <br> Dramatic Failure: The Djinn ties the wind a horrible knot ruining any attempt to use this working for the rest of the scene. <br> Failure: The Djinn finds nothing or the wrong sounds, they may try again. <br> Success or Exceptional Success: The Djinn gets a clear sound from the target. This working has an odd relationship to supernatural defenses against spying. Those that somehow defend against the concept of spying work as normal taking into account the Djinn's perhaps considerable distance. As do those that defend against mundane eavesdropping, otherwise this working will slip under the radar as the Djinn dose nothing more than listen to sounds with a normal ear. ===== Refinements ===== Whisper to the Wind (ββ): The Djinn may reverse the effects of Voices on the Wind to speak rather than listen. On a successful roll they may speak from any point downwind within their line of sight. Typically a Djinn will whisper from a point right next to someone's ear. A private conversation (ββ): A Djinn can twist wind currents so that sound never leaves their vicinity. On a successful roll all sound leaving a small area, about the size of a dinner table, is nullified. This will not protect against lip reading or other tricks that don't require the physical transmission of sound waves.
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