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E6 3.5 The Motley Crew
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=Characters and Players= What I'm assuming is that you are the right folk in the right place at the right time. The 36 point buy is to reflect your inner Skywalker/Galahad/Seventh Son of a Seventh Son. Part of adding gestalts to the mix was the need it creates [generally] for a range of decent Attributes rather than one or two whoppers. 36 points gets you a flat 14 in all attributes, which makes you better than average at everything, and from there you build your strengths and flaws. I can't stress enough that the characters are supposed to be special, in the sense that they are going to be thrown in over their heads and need the capabilities to deal with it. I think this style of game relies far less on niche protection...in fact, I'd say covering the bases as many different ways as possible would be handy. There will be sandbox elements to this game and as a GM I only 'balance' encounters in terms of availablity of avenues of retreat. If you encounter four Ogres, you need to make some quick decisions. [[Maggie the Witch]] [[Domik Boscage]] [[Rufus Hillsfar]]
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