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Eternal Lies for Trail of Cthulhu
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=Rules Updates= The below are rules updates to reflect the hybrid Purist/Pulp nature of this campaign. • Occupation descriptions do not include Pulp-mode options. • Alienists may not purchase the Hypnosis ability. • Priests do not have Psychoanalysis as an occupational ability and cannot bless holy water, fend off vampires, or exorcise demons. • Parapsychologists cannot purchase Hypnosis or have psychic powers. • Private Investigators do not have the Chandler-inspired alternate list of occupational abilities. • Adventure, Duty, Revenge, and Sudden Shock are suitable Drives. • Purist-mode caps on Health, Stability, and Sanity are not in effect. • Hypnosis is not available to Investigators. • Investigators do have Sources of Stability, but must (as usual) spend time with them in order to recover Stability between Locales. • Keepers do not reveal the Difficulty Numbers of tests. • Pulp-style long-range and doublefisted uses of the Firearms ability are right out, and effective bulletproof clothing is not available to Investigators. The full-auto option for submachine guns is not used, and Investigators are not assumed to have unlimited ammunitions at their disposal. • Explosives can be employed. • The Stability loss of repeated encounters with similar minor Mythos creatures is reduced as described in Trail of Cthulhu, pg. 72. • Players are allowed to faint in order to avoid extreme Sanity loss. • The Anagnorisis rules are not used. • Confidence-based Stability recovery is not allowed. • The recovery of Sanity from “defeating the Mythos” is not possible. • Investigators receive 1 build point (rather than 2) at the conclusion of each Locale to improve their abilities
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