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=Languages= Characters begin with the knowledge of their native language, Archontean, and fluency in additional ones based on their Connect and Know skill levels. Level-0 in either grants one more language and level-1 grants two. Thus, a PC with Connect-1 and Know-1 skills would start fluent in their native tongue, Archontean, and four additional languages of their choice. Increasing Connect or Know skills later can allow them to learn one more language for each level they gain, as can spending a few months immersed in a culture. ====Accessible Languages==== *Archontean (Mithric script) *Thorcin (Mithric script) *Wiskin (Wiskin runic script) *Mithric - a dead language of arcane theory and practice. All magic-users trained in one of the imperial collegia have some knowledge of Mithric (10% chance per experience level to decipher something written in Mithric). Alternatively, it can be acquired as a language slot. *Goblin (Mithric script) *Halfling (Mithric script) *Beast-tongue (spoken by the Beastpeople of eastern Irthuin) (Mithric script) ====Inaccessible Languages, barring cultural factors==== *Brotherhood Cant - spoken by the [https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_Institutions#Benevolent_Brotherhood Benevolent Brotherhood] (Archontean and Imperial Goblin Mithric) *Silent Vengeance - gestural language spoken by [https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_Institutions#Benevolent_Brotherhood Vengeance Factor] *Sylvan (Sylvan runic and Sylvan script) *Stonetongue (Stone runic script) *Draconic - a language once spoken in ancient Archontos, but now dead amongst humans; quite rare in any cultural group and requires a strong narrative reason for having access to it (Draconic runic script)
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