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FANGS: Appendix D - Priest
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===The Initiate -- Second and Third Circles === Initiates (sometimes called acolytes or deacons, depending on the church) are of the Second and Third Circles, thus they have sacrificed 2 or 3 PW to his Presence, and may have been required to have certain minimum skills. (An Initiate of the Second Circle can also be obtained as an advantage of 10 points.) Most churches will also require an initiate to accept a Vow. A full Priest must act as act a witness to the vow. If a Vow is broken, a curse may fall on the breaker. The curse can be as simple as the spell, but could be different based on the whim of the Presence. If the follower continues to break a promised ow, he may loose all all of the powers granted by the followers previous sacrifices to the Presence, and the curse made permanent. The benefits of being a second-circle Initiate are very limited spells, typically minor divinition spells as Detect Evil (sense opposed Presences) and Augury (chance to get hints of the future or about a Presences will.) A third-circle Initiate has a few more spells. These typically affect others, but not the Initiate himself. Typical spells might include ability to heal by the spell Lay on Hands (healing HP 1d4, and twice the result to SP) and Bless Other (temporary +1 to all skills). Initiates are not accepted if they are followers of any other Presence. Once an Initiate of a Presence, an Initiate may not become the follower another Presence without first losing all of the powers granted by the Initiate's previous sacrifices. Initiates are expected to tithe 20% of their earnings to their religion.
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