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FANGS: Using Skills
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==Critical== In critical situations, a character who has earned a Special may also be allowed by the GM to test to see if the success is a Critical one. A Critical means that the character has been extremely successful, and may be entitled to some type of bonus. To see if Special success is also critical, roll again. The success is Critical if your roll and your '''unmodified''' skill are 20 or better on this second roll. A roll of two 20's in a row is always a critical, no matter how little skill your character has (unless the skill is negative through modifiers!) This means that there is almost always one quarter of 1% chance of miraculously succeeding at a skill. A "Critical" of 2 rolls of 20 can even turn an impossible skill roll (where the skill is a negative number) into a “just barely” success. '''GMs Choice''' -- It is entirely up to the GM if he allows a Special success to be tested to see if it is Critical. Many situations are not deserving of a Critical success. :Example: ''If Gru rolls a 20 on his Climb roll, he has earned a Special. The GM then allows Gru to test for a Critical success. If Gru then rolls a 11 or better on his Climb skill of 9, he has earned a Critical. Like a Special success, the GM may rule that Gru does not have to roll again to climb further, or that Gru has climbed particularly fast. However, if Gru was also trying to climb silently using his Climb and Stealth Skills at the same time (which would normally be considered two unlinked skills,) the GM could rule that Gru gets to add +4 bonus to his Stealth Skill roll. Or something even more spectacular could happen!'' '''GM Option''' -- As a roll of 20 followed by a roll of 20 is extremely rare (1 in 400), the GM may consider allowing the player to roll a further Skill Check, allowing for even more spectacular successes and even more interesting things to occur.
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