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===Soul-Binders=== So long ago, people learned how to bind themselves to a Primal. This binding is not done easily or lightly. It takes great preparation to be able to do it at all, and it is a heavy burden. It is called soulbinding, and the connection is that heavy. The Primal has access to the mage's thoughts and feelings, and can speak directly into the mage's mind. In times of stress, the Primal might try to break free. The mage can compel the Primal to act, but every soul-binding has its own operations: in some, the commanding is all about will. In others, it's a continually negotiated relationship. Some Primals value the word highly and are extremely literal in their obedience. All of them use their access to the mage's mind to their own purposes, arguing, cajoling, mocking, interfering, looking for advantage. (Credit: [https://forum.rpg.net/showthread.php?829251-Interest-Discussion-Duskengrim-Fantasy-Fate-Core&p=21922938#post21922938 Civil Savage]) *'''Aspects.''' Power Must Be Controlled, Leave No Door Ajar, My Life for the Good of All *'''Skills.''' **Destroy +4 **Change +3 **Learn +2 **Create +1 *'''Stunts.''' **'''Primal Obedience.''' You begin with Primal portfolio to power your supernatural abilities. Choose one narrow array of influence to narrate uses of your School of Power's casting skills. '''The Thaumaturgical League.''' (Credit: [https://forum.rpg.net/showthread.php?829251-Interest-Discussion-Duskengrim-Fantasy-Fate-Core&p=21922302#post21922302 Verenes Aeone]) *'''Aspects.''' Understanding Gives You Power, Magic Is Not Quite Science, Tools That Bend Reality.
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