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Firefly: Leaf On The Wind - Marine
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==Distinctions== '''Muscle for Hire d8''' <br> ''Looking scary comes easy to you, and you’re no stranger to hard work.'' (Fight/Labor/Move)<br> *'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8. *Blunt Instrument: When you fight dirty or use brute force to solve a problem, step up your Labor or Fight until the end of the current scene. Step back Social until the end of the next scene. *Looming Shadow: When you rely on your imposing size to intimidate someone, use Physical instead of Social. Both 1s and 2s count as jinxes on the roll. '''Space-Faring Drifter d8'''<br> ''You’ve seen a lot of things during your time in the black and done what you’ve had to do to survive. Little is left to surprise you.'' (Focus/Notice/Trick) <br> *'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8. *Been There: Create a d8 Asset when you ask for help from an old contact. If you use this Asset in a roll and fail, your contact turns against you. The Gamemaster will reveal why they set you up for a fall. *'''Fixed That:''' During a Timed Action that requires repairs or construction, you may take or step up a Shoddy Workmanship Complication to add an extra beat. '''Alliance Deserter''' d8<br> ''The Marines taught you what it meant to have honor... too bad they stopped living up to those ideals during the Unification War.'' (Sneak/Shoot/Throw)<br> *'''Step Down:''' Gain 1 Plot Point when you roll a d4 instead of a d8. *'''Ductus Exemplo:''' Gain 1 PP when you act against your best interests because of your code or make a show of satisfying your honor. *A Marine and his Rifle: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered.
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