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Firefly Prime: Traits/Chargen
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=Secondary Trait Sets= <u>'''Secondary trait dice may be included as appropriate'''</u> Secondary traits represent character abilities or assets that may or may not apply to an action. Dice from these sets can be added to the dice pool only when they specifically apply to the action at hand. ==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== Knacks are specific specialties under a given Role that the character is just a natural at. Starting Knacks are worth an extra [[file:d6a.png|24px]] to the Role it applies to but can be stepped up during chargen as outlined below (as well as via character advancement). [[file:d0a.png|12px]] Each player gets to assign two (2) free Knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] Role. [[file:d0a.png|12px]] Each player gets to assign one (1) free Knack at [[file:d6a.png|24px]] to their Character's [[file:d8a.png|24px]] Role. [[file:d0a.png|12px]] Each player gets to assign two (2) additional Knacks at [[file:d6a.png|24px]] to any Role rated [[file:d6a.png|24px]] or higher '''OR''' step up an existing Knack (or two) at a one-for-one exchange rate. Knacks cannot be assigned to a character's [[file:d4a.png|24px]] Role. '''No Knack can be stepped up higher than the dice value of the Role it is assigned to.''' [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] ==Signature Assets [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== Signature Assets are assets that are fixed on the character sheet. They don't drop off at the end of a scene or an episode. Signature Assets can only be purchased with Discretionary Points during Chargen or with Experience Points during future Advancements. Signature Assets might represent a piece of gear or equipment or a meaningful personal contact outside of the crew. For this game, Signature Assets should not represent innate qualities or skills. Signature Assets are always rated either [[file:d6a.png|24px|d6]] or [[file:d8a.png|24px|d8]] They may not be raised beyond that. [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] ==Relationships [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== PCs don't just exist in a vacuum. They ''live'' there. They live there together and depend on one another for survival. Each character starts play with a [[file:d6a.png|24px|d6]] Relationship with each of the other characters. As you play through your first episode, you have three (3) points to add to Relationships as you develop bonds with particular characters. Each point lets you step up a Relationship one step. These points can be spent individually or two (2) or even three (3) at a time. No Relationship can be stepped up beyond [[file:d12a.png|24px|d12]] After your first episode, you can use experience points to continue advancing Relationships. Relationship points may only be used to advance Relationships, they may not be banked as general xp. In play, Relationship dice do not get added to your dice pool. Instead add your Relationship die with a given character to that character's pool when you are helping them with an action. [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] ==SFX== SFX stands for Special Effects. These are rules exceptions unique to certain aspects of your character. ===Distinction SFX=== Each of your three (3) Distinctions come with the Hinder SFX :'''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> Custom SFX may be purchased for Distinctions with Discretionary Points during Chargen or with Experience Points during future Advancement. Each Distinction may accumulate up to three (3) SFX including Hinder. SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''. ===Signature Asset SFX=== Signature Asset SFX may only be purchased with Experience Points during future Advancement. [[file:d6a.png|24px|d6]] Assets may only ever have one (1) SFX attached to them. [[file:d8a.png|24px|d8]] Assets may have two (2). SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''. ===Relationship SFX=== Each character has the Teamwork SFX. :'''Teamwork:''' Once per scene, step up or double a relationship die when helping another character. Spend a PP to do both. [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] ==Discretionary Points== Finish off your character by spending three (3) discretionary points. These points can be used in the following manner: * Spend one (1) point to add a [[file:d6a.png|24px]] Knack to a [[file:d6a.png|24px]] or higher ranked Role. * Spend one (1) point to add a [[File:d6a.png|24px]] Signature Asset. * Spend two (2) points to step up a Knack by one die type. ''Knacks may not be stepped up higher than the Role they are attached to.'' * Spend two (2) points to step up a [[File:d6a.png|24px]] Signature Asset to [[File:d8a.png|24px]] * Spend two (2) points to step up a Relationship by one die type. ''Relationships may not be stepped up beyond'' [[file:d12a.png|24px]] * Spend three (3) points to unlock a Distinction SFX. SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''. Unspent discretionary points may be banked as '''XP'''. [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] [[File:Hegemony0002.png|600px|center]]
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