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Flamepunk: Physical Traits
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===Streetfighting=== ''Streetfighting is fast and dirty fighting, using fists, knees and elbows, as well as ''street melee'' weapons. This is the default skill for those who want to be able to handle themselves at street level, using the weapons of the street. Lower level Hadar goons tend to be streetfighters, as do most street punks. The streetfighters figure that its all very well being able to handle a sword and shield, but if all you've got to hand is a shiv and a broken bottle, then fancy military moves don't count for much. Streetfighting does.'' '''Untrained Level''' * At the Untrained level you can use the equipment with the Hit Targets, damage and special effects listed in the [[Flamepunk: Technology and Weaponry]] section. Most ''Street Melee'' weapons have a Hit Target of ''(5, 6)''. An untrained unarmed attack has a hit target of ''(5, 6)'' and deals damage equal to the success level of the roll. '''Proficient Level''' * ''Streetfighter's Dodge:'' As a reflexive automatic action costing two dice you can remove two dice from the rolled dice pool of someone attacking you. * ''Fighter techniques:'' When you make a melee attack using a ''Street Melee'' weapon, you count a roll of "4" as a Hit Target number. For example, if a weapon usually has a Hit Target number of ''(5, 6)'', then this would become ''(4, 5, 6)''. * ''Unarmed streetfighting:'' When you make a melee attack using unarmed attacks, you count a roll of "4" as a Hit Target number. For example, if a weapon usually has a Hit Target number of ''(5, 6)'', then this would become ''(4, 5, 6)''. * ''Second Strike:'' If you hit with a melee attack using unarmed attacks, or a ''Street Melee'' weapon, you can immediately make a second attack against the same or a different target which must either be made with another ''Street Melee'' weapon, or an unarmed attack. Specifically, you cannot use the weapon that was used to make the first attack ("unarmed" doesn't count as a weapon for this). This attack is made using one less dice than the first attack (for example, if the first attack was a 3-dice attack the second attack would be a 2-dice attack). Using Second Strike is a free action, and doesn't cost any dice out of your action dice pool. You can only use Second Strike if your first melee attack hit, and can only activate it once for each successful first strike you make. '''Expert Level''' * ''Expert Streetfighter's Dodge:'' As a reflexive automatic action costing three dice you can remove three dice from the rolled dice pool of someone attacking you. * ''Third Strike:'' If your "Second Strike" (see above) hits, you can immediately make a third attack against the same or a different target which must either be made with another ''Street Melee'' weapon, or an unarmed attack. Specifically, you cannot use the weapon that was used to make the first attack or the second attack ("unarmed" doesn't count as a weapon for this). This attack is made using one less dice than the second attack (for example, if the first attack was a 3-dice attack, then the second attack would be a 2-dice attack and the third attack would be a 1-dice attack). Using Third Strike is a free action, and doesn't cost any dice out of your action dice pool. You can only use Third Strike if your Second Strike hit, and can only activate it once for each successful Second Strike you make. '''Master Level''' * ''Master Streetfighter's Dodge:'' As a reflexive automatic action costing X dice you can remove X dice from the rolled dice pool of someone attacking you. X can be any number up to your Focus. * ''All or Nothing:'' When you make a melee attack using unarmed attacks or a ''street melee'' weapon that uses 6 or more dice, you multiply total damage dealt by two. <br><br> ----
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