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Genius The Transgression/Chapter Four:Special Rules and Systems
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=== Orphan Mutations: === When a wonder turns permanently into an orphan―not just temporarily―it twists and mutates, its form changing as maniacal energy washes over it, instilling a bestial urge to survive. Orphans become creatures, rather than just extraordinary things, with their own desires and motivations. An orphan automaton retains its Attributes, Skills, and assorted special abilities. An orphan of some other Axiom receives Attributes as follows: Strength: Size÷5 (round down, minimum one dot) Dexterity and Stamina: 2 Intelligence, Wits, Resolve, Presence, Manipulation, and Composure: 1 Species Movement: 0 (without other ways to move, an orphan can inch slowly along the ground, based on its combined Strength and Dexterity scores) Limbs: Unless otherwise noted, no manipulators Senses: Similar to a normal human's A wonder that is temporarily orphaned by Havoc gains all the above benefits, but does not mutate. For full orphans, roll a number of dice equal to the new orphan's Rank and consult the chart below to determines its mutations. {| class="wikitable" |+ |'''Roll''' |'''First Roll''' |'''Each Subsequent Roll''' |- |1 |Legs or Wheels. Base Speed = Size |Wings. Base Speed = Size × Rank. Additional rolls here grant Hovering ability and increase Base Speed for walking and flying by 50%. |- |2 |Intelligence increases one step (from zombie to animal to person) |Once "person-level" intelligence is reached, every roll here adds one dot to Intelligence. |- |3 |Melee attack that causes Lethal damage equal to Size÷5 (round down). | +1 damage |- |4 |Grows one pair of fine manipulators (hands). |Additional pair of manipulators. Extra manipulators do not grant additional regular actions, but they can perform additional reflexive actions (holding things, etc.). Each additional pair also grants a +2 dice bonus to grappling. |- |5 |Hardiness. Size increases by 50%. +1 Strength and Stamina. |Same. |- |6 |Swiftness. +1 Dexterity and Wits. |Same. |- |7 |Magnificence. +1 Presence and Manipulation. |Same. |- |8 |Stability. +1 Resolve and Composure. |Same. |- |9 |Splits into two identical creatures. Size halved (round down). -1 Intelligence. (If Intelligence is 1, reduce effective intelligence by one step, from person to animal to zombie.) Look under Elder Orphans for some exceptions. |Same. |- |10 |Roll again twice. |Same. |}
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