Editing
Gladius et Aegis: Of service
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Record other details.= Sometimes you'll need to record additional details, normally as a result of traits. For example, if you take the ''Vampire Trait'' as its presented in the suggested Traits section, then you'll need to record a ''Blood Pool'' score. This is also a good time to review your character concept and to decide whether whats on your character sheet matches what you were looking for. If it doesn't quite fit, you can make adjustments, either to the character sheet, or to tweak the concept. The GM should also look at the characters in the gaming group as a whole, and make sure that the characters are going to fit well together. Perfect balance in power levels isn't necessarily the goal, but rather that the characters are likely to be equally involved in the stories to come, and thus every player will be able to have a good gaming experience rather than feeling as if they are playing a bit part in another player's story. Particularly eager players might want to start adding more information now as well, such as character history and biography, more details on motivation, hooks that will help the GM bring the story to their characters and - perhaps most importantly - how their characters relate to the other characters in the gaming group. Finally, be aware that character generation doesn't have to stop when the game begins. No player group or GM can be expected to make perfect judgment calls, especially with regards to power balance. Both the players and the GM should be open to the idea of adjusting character concepts as character sheet details as play progresses. Of course, major changes can be jarring to a narrative ("hey, I've decided that I'm not a vampire after all, but actually an invisible ghost) but if the story can be preserved, it pays not to be too much of a stick-in-the-mud with regards to making adjustments on the fly. The important thing is that the players have characters they enjoy playing, and that the GM enjoys running the game with those player characters. Everything else is just guidelines! [[Category:Gladius et Aegis]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information