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Gladius et Aegis: Rolling with the punches
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===Aspects=== The most common sort of Bonus Dice gained will be from Aspects. This works as follows: If the tested Attribute has a Training Aspect that would help, he gains +1 Bonus Dice. If that Training Aspect also has a Specialisation Aspect that would help, he gains another +1 Bonus Dice. If that Specialisation Aspect also has an Expertise Aspect that would help, he gains another +1 Bonus Dice. Note that this '''"Aspect Chain"''' is entirely sequential. You can't use a Training Aspect which is associated with an Attribute that is not being tested. You can't use a Specialisation or Expertise Aspect unless the preceding Aspect (Training or Specialisation, respectively) has been successfully activated. For example, a character has ''Physicality 4'', a Training Aspect of ''Combat Situations'', and a Specialisation Aspect within that of ''Firearms Use''. If he is on the firing range, shooting at targets, he's just at 4 dice (with no bonus dice). The Specialisation Aspect doesn't help him, as its dependent on the preceding Training Aspect (which isn't activated). <br>
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