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Greyhawk Poland 2011 Campaign
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=Races= Races have a certain homogeneity to them that goes well beyond bonuses and minuses in abilities. Only the heroes may rise above their racial profiles and, that rise would be a story unto itself. Hero or zero, every race begins the same way as the cliche in order to conform to a comprehendable world of unique and special races. Ceremonial magic is more prevalent with Elves; Chaotic magicians tend to be Gnomes, Dwarves practice no magic; and Humans are capable of any thing and every thing. Below is some useful in-game profiling information. ==Races Available for Player Characters== Humans are more highly favoured to play and are given preference to any other race in the Flanaess. Monsters, Orcs and Half-Orcs are definitely not player character types. These are hunted and unwelcome within the Flanaess. '''Half-Orcs''', those produced from the union of a Human female and an Orc male, are commonly the by-product of the rape of the human slave after the Orc has raided a Human settlement. Orcs capture females as sex slaves and are a mark of status within the Orc Tribe. These slaves are savagely and viciously maltreated and have a status beneath Orc females. Half-Orcs bred by the Orc Tribe inherit some Human advantages for the Orc such as increased size, emotional retardation and (some) higher intellect and are, therefore, considered more deadly shock troops - sent in the first waves of attacks against Orc enemies. Half-Orcs enjoy a higher status within an Orc society due to their ability to brutalize the smaller Orcs. Any Half-Orc born within a Human settlement is quickly strangled at birth, sometimes forcably over the objections of its unwed/unwanted mother and by whomever is the local leader. Half-Orc offspring are a mark of shame to the mother's family and a danger to the entire community. They are highly likely to be mistreated outsiders; have an evil predisposition; and will have plenty of reason to enact revenge upon the world. Infancide is actually a blessing to a Half-Orc born outside an Orc society. Some Half-Orcs do survive because they were born and lived alone (with their mothers) in seclusion. Their very survival means they have had no interaction with anyone outside their mother, and they do not seek out such interaction. A lonely Half-Orc will logically seek out other Orcs because of the elevated status it will enjoy until a bigger and meaner Half-Orc challenges it. Such is its evil aligned nature. ===Demi-Human=== This category includes halfbreed Humans such as Half-Orcs and Half-Elves; the Fey creatures the Elves and the Gnomes; as well as "Halflings" (formally known as Hobbits) and Dwarves. Demi-Humans as separate species have divisions and within their races same as the Human race. Demi-Humans are detailed on another page. ===Human=== Humans represent 80% of the total population of The Flannesse. Unlike the other races, Humans are not a unified race. They break along many cultural and political divides throughout the world perhaps due to their greater numbers than with the other races of Mankind. More apt to war amongst themselves than with other races, Humans fight for land space and the expansion of resource wealth. In all The Flannesse, Humans are the most interested in the control of a wealth supply than any of the other races. SOMETHING ABOUT HUMANS ====Human Racial Attitudes==== Human attitudes tend towards tolerance and acceptance of the Demi-Human races. Not surprisingly, perhaps, Humans prefer the Halfling races slightly more than those of the Dwarves or the Gnomes. This may be because Halflings are frequently slaves or servants to Human masters and display a characteristic easy-going demeanor. On their own, the small stature of a Halfling appears very unthreatening. With a short life-span of only 150 years on average, Humans could easily forget when Halflings were thought of quite differently in the wild, hunted, armed and in numbers. Half-Elves are more tolerated than Elves. Though the ''War Between The Races'' is long over, according to the time keeping of Human generations, the Elven nation is still considered with neutrality and distrust. This may be the carryover of Elven attitudes. The war is still very fresh in collective Elven memory and they treat Humans as an usurping race with great suspicion. However, the Dwarven people look upon Humankind with dispassion and suspicion as well, but Human attitudes treat them twice as warmly than the Elves. Perhaps because Dwarves live underground and the few topsiders who conduct trade are atypical of the average Dwarven attitude toward Humans. Even most surprising among Human attitudes is the lack of a clear preference for other Humans. This may be due to a combination of many factors but there is no one factor to correlate the attitudes that run from Preference to Antipathy. No surprise is the attitude of Hostility that Humans share with all Demi-Humans towards the Orc race and Half Orcs. ====Naming Conventions for Humans==== English Scots German French Polish Latin ==Racial Attitudes== In a recent survey on racial attitudes, the inhabitants of Flanaess were asked the question, ''''"On a scale from 1 - 10, where 1 is the lowest ranking and 10 is the highest ranking, how highly do you rank your fellow inhabitants of Flanaess?"'''' Based on survey size, results are accurate within a margin of 0.001% error 19.75 times out of 20. Human sampling includes subgroups from every country in Flanaess. Each demi-human race considered without subgroupings. '''Racial Preferences: A Numerical General Overview''' {| border=1 cellpadding=3 width="100%" | style="background: silver; color: black" | '''Player Races''' | style="background: silver; color: black" | '''Dwarven''' | style="background: silver; color: black" | '''Elven''' | style="background: silver; color: black" | '''Gnome''' | style="background: silver; color: black" | '''Half-Elven''' | style="background: silver; color: black" | '''Hobbit/Halfling''' | style="background: silver; color: black" | '''Half-Orc''' | style="background: silver; color: black" | '''Human''' |- | '''Dwarven''' | style="background: purple; color: gold" | 10 | style="background: silver; color: black" | 9 | style="background: silver; color: black" | 9 | style="background: darkblue; color: white" | 7 | style="background: darkblue; color: white" | 4 (Stouts +3) | style="background: red; color: yellow" | 0 | style="background: beige; color: black" | 3 |- | '''Elven''' | style="background: darkblue; color: white" | 7 | style="background: purple; color: gold" | 10 | style="background: darkblue; color: white" | 4 | style="background: orange; color: black" | 1 | style="background: darkblue; color: white" | 4 (Tallfellows +1) | style="background: red; color: yellow" | 0 | style="background: beige; color: black" | 3 |- | '''Gnome''' | style="background: silver; color: black" | 9 | style="background: beige; color: black" | 3 | style="background: purple; color: gold" | 10 | style="background: silver; color: black" | 9 | style="background: silver; color: black" | 9 | style="background: red; color: yellow" | 0 | style="background: darkblue; color: white" | 7 |- | '''Half-Elven''' | style="background: beige; color: black" | 3 | style="background: beige; color: black" | 2 | style="background: silver; color: black" | 8 | style="background: purple; color: gold" | 10 | style="background: darkblue; color: white" | 7 | style="background: orange; color: black" | 1 | style="background: silver; color: black" | 9 |- | '''Hobbit/Halfling''' | style="background: darkblue; color: white" | 7 | style="background: darkblue; color: white" | 7 | style="background: darkblue; color: white" | 7 | style="background: darkblue; color: white" | 7 | style="background: purple; color: gold" | 10 | style="background: red; color: yellow" | 0 | style="background: darkblue; color: white" | 7 |- | '''Human''' | style="background: darkblue; color: white" | 6 | style="background: beige; color: black" | 3 | style="background: darkblue; color: white" | 6 | style="background: darkblue; color: white" | 4 | style="background: darkblue; color: white" | 7 | style="background: red; color: yellow" | 0 | 10 to 2 |- |} '''Racial Preferences: A 1-10 Scaled View''' {| border=1 cellpadding=3 width="100%" | style="background: purple; color: gold" | '''Prefered''' | style="background: silver; color: black" | '''Goodwill''' | style="background: darkblue; color: white" | '''Tolerated and Accepted''' | style="background: beige; color: black" | '''Neutral but Suspicious''' | style="background: orange; color: black" | '''Antipathy''' | style="background: red; color: yellow" | '''Hostile''' |- | 10 | 8-9 | 4-7 | 2-3 | 1 | 0 |- | Open, Welcoming and Relaxed | Peaceable,and Friendly | Indifferent and Impartial | Careful, Guarded, Distrusting | Closed; Strong Dislike | Hatred, Rancorous |- |} To accentuate that the term "Halfling" is actually offensive, D&D Halflings are referred to as Hobbits (above). The term "Halfling" is derogatory and applies to any mixed race. Hobbits accept the appellation. Halflings and "half-breeds" prefer to be identified with one race or the other but would rather not be called half-anything. For medieval thinking this is not a racist/nationalist attitude but a puritanical one. It is unappreciated by any person being labelled but it is common practice and not considered impolite by the standards of the time. It is uncommon courtesy to refrain from such labels, however, and will be instantly recognised and appreciated. A half-elf may declare him or herself to be Human and try to hide his or her Elven parentage. Note, however, it would be harder for a half-breed to hide in a Demi-human community. Hobbits have accepted the term "halfling" for their race name without harbouring a grudge on the one (typically a Human) who uses it to refer to a Hobbit. The Hobbit attitude in this regard is to inwardly condescend to the offender regarding such a person to be uneducated and uncouth. Races that are Hostle to each other will attack on sight or otherwise seek the other's destruction. ==The Classical Fantasy Archtypes Of The Flanaess== '''Player Character Archtypes''' {| border=1 cellpadding=3 width="100%" | '''Archtype''' | '''Description''' |- | '''Barbarian''' | their limitless imaginations are unencumbered by rules. |- | '''Bard''' | when they finally feel completely comfortable and relaxed playing, I feel accomplishment. |- | '''Cleric''' | the emphasis is more on the story and the combat creates tension. |- | '''Druid''' | the game is more collaborative. |- | '''Fighter''' | 7 |- | '''Monk''' | 6 |- | '''Paladin''' | their limitless imaginations are unencumbered by rules. |- | '''Ranger''' | when they finally feel completely comfortable and relaxed playing, I feel accomplishment. |- | '''Rogue a.k.a. Thief''' | the emphasis is more on the story and the combat creates tension. |- | '''Sorcerer a.k.a. Chaos Magician''' | According to D&D canon and the accepted mechanics of Vancian magic, Sorcerers ''''should'''' be able to cast powerful magic at any given time because the power to do so is innately fuelled. This nonesense defies my suspension of disbelief. How does a Sorcerer (or Choatic Magician) discover spells? Why must he or she choose spells if the power is innate? Why are limits imposed if there is no stamina consumtion? Why bother to read magic? |- | '''Wizard a.k.a. Ceremonial Magician''' | |- |}
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