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===Giorgi Baratashvili=== '''Played by:''' Iustum '''Alias:''' Bear '''Country of Origin:''' Georgia (now the Transcaucasian Socialist Federative Republic) '''Archetype:''' Grease Monkey / Fugitive '''Gender:''' Male '''Background''' Despite never having so much as seen a ship growing up on a farm in Georgia, the Great War brought many changes, and Giorgi ended up as a ship worker in the northern port of Kronstadt. It turned out that he had a natural aptitude for making broken machines work again. Like many of his countrymen and countrywomen and fellow shop workers, Giorgi sided with the Mensheviks during the Russian revolution/Civil War and fought on their side in the Kronstadt uprising against the Bolsheviks. That uprising was unsuccessful, and Giorgi just barely managed to escape before ending up against the wall. He had to go somewhere far from the Rodina, and his mechanical ability is valuable to anybody with a steamer to sail. It didn’t take long for him to start bouncing between engineering jobs on freighters in the South Pacific. And, after all, the OGPU and NKVD can’t still be looking for him. Right? {| class="wikitable" style="width:100%" ! colspan="2"|'''Attributes''' ! colspan="2"|'''Derived Statistics''' |- | style="width:25%;text-align:right" |Agility | style="width:25%" |d6 | style="width:25%;text-align:right" |Pace | style="width:25%" |6" |- | style="text-align:right" |Strength |d6 | style="text-align:right" |Parry |5 |- | style="text-align:right" |Smarts |d8 | style="text-align:right" |Toughness |5 |- | style="text-align:right" |Spirit |d6 | style="text-align:right" |Bennies |4 |- | style="text-align:right" |Vigor |d6 |} {| class="wikitable" style="width:100%" ! '''Edges''' ! '''Hindrances''' |- | style="width:50%;vertical-align:top" |'''Linguist''' : This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6. '''Mr. Fix-it''' : The mechanic adds +2 to Repair rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr. Fix It can finish the job in one quarter the time with a raise. '''Mcgyver''' : A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a Repair roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device. : Failure means the device isn’t ready. A Critical Failure means he doesn’t have the right materials and can’t create the device this encounter. : Success creates a minor explosive (2d4 explosive in a Small Blast Template), a one shot projectile weapon like a “zip gun” (Range 5/10/20, Damage 2d6), rickety raft, electrical source, etc. : A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc. : The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations. | style="vertical-align:top" |''Minor''<br>Doubting Thomas (He’s a secular communist) ''Major''<br>Wanted (Enemy of the State (USSR)) |} {| class="wikitable" style="width:100%" ! colspan="2" | '''Skills''' ! '''Gear''' |- | style="width:25%;text-align:right" |Athletics | style="width:25%" |d4 | rowspan="15" style="vertical-align:top" |(Flat broke, barest gear to do your work) * Rusty wrench * Hammer with a cracked handle * One dirty shirt * One very dirty shirt * Three socks (no two of which are the same color) * Two left shoes (neither of which actually fits my left foot) |- | style="text-align:right" |Boating |d4 |- | style="text-align:right" |Common Knowledge |d4 |- | style="text-align:right" |Fighting |d6 |- | style="text-align:right" |Language (Russian) |d8 |- | style="text-align:right" |Language (English) |d6 |- | style="text-align:right" |Language (French) |d6 |- | style="text-align:right" |Language (Bahasa) |d6 |- | style="text-align:right" |Language (Cantonese) |d6 |- | style="text-align:right" |Notice |d8 |- | style="text-align:right" |Persuasion |d4 |- | style="text-align:right" |Repair |d10+2 |- | style="text-align:right" |Shooting |d4 |- | style="text-align:right" |Stealth |d4 |- | style="text-align:right" |Taunt |d6 |} ----
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