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Kobolds! Kobolds! Kobolds
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== Rules == Kobolds have five Stats Brains: Brawn: Wriggliness: Boldness: Charm: You may allocate 9 points between the stats. No stat may be higher than 4. 0: Utterly pathetic 1: Almost as pathetic, actually. 2: Barely competent 3: Reasonable 4: Incredible! Kobolds also have a whole bunch of Regular Skills. Here are a few examples: * Cooking Stuff (Brains) * Running Away (Wrig.) * Not Running Away (Boldness) * Dodging (Wrig.) * Punching (Brawn) * Speaking Human (Brains) * Lying (Charm) * etc, etc. Kobolds have 15 points to distribute in their Regular Skills. Each Regular Skill has a corresponding Stat. You must have at least 1 point in a skill to use it. Feel free to make up skills. Kobolds can also have Elite Skills. You only get one of these, so choose wisely. You don't have to spend points on these. Elite skills also come with useful items and gear. Here are a few examples. * Praying Really Hard: You pray to a god of your choice (make one up, along with rituals and so-on). Sometimes, something useful happens. * Magic! You can do magic! Really! You swear it’ll work this time! * Using a Sword: You know which end of the sword is point, and how to use it. * Using a Shortbow and Arrows: After some trial and error, you’ve discovered which end of the arrow points towards the target. * Doing Fiddly Things: Picking locks, picking noses, making things like ladders, etc. * Training Animals: You can train some of the many animals that respect kobolds, such as small frogs, rats, or very lazy kittens * Something Else You Made Up: Pending GM approval.
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