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Legacy Ashes of Houston:The Scouts
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==TREATIES== '''Justified or not, everyone fears your practices.''' Take 1-Treaty on each other Family and Faction. '''Ask the other families:''' Which of you shares our ancestry? Work out what is shared and how much you've managed to preserve. Take 2-Treaty on each other. '''Which of you tried to wage war on us, unprepared for our bloody retaliation?''' Work out what caused bloodshed and how peace was achieved. Take 2-Treaty on them. ===INHERITANCE=== Your characters get +1 to Force or Steel. Quick characters pick one: * '''Hunter:''' You can always tell the last being to cross this location and where it went from here. * '''Scout:''' When you first reach a location, your companion finds you a perilous vantage point, a dirty shelter or a unpleasant escape route, your choice. * '''Scavenger:''' Add the tag Unreliable and a tag of your choice to Armoury or Outfit. * '''Spy:''' While in a settlement, you may spend a few hours hijacking people's senses. If you do, say two facts you discovered about a traitor here. The GM chooses which one is true. * '''Tamer:''' You can wordlessly talk to β or hijack β any animal.
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