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=== Additional Traits === These additional merits for a Cult are rated in dots and cost the listed amount. They exist primarily to help define or focus a Cult. The Storyteller and players might work out other possibilities - the only limit is, in general, these bonuses should not render the core traits irrelevant. * Conspirators (O to OOOOO) - Members of your Cult have Status equal to dots in Conspirators within an organization chosen when you purchase this Merit. This merit may be taken multiple times. When a Clout check is made you may add your Conspirator dots in one relevant organisation to the roll. If you make a Fervour check to attack an organisation infiltrated by your cult you may reduce the penalty by your dots in Conspirators to a minimum of zero. Finally you may apply Conspirators as a passive penalty for the organisation to work directly against you or for others to use the organisation against you. * Home Turf (O or OO) - The Cult has a favoured stomping ground, around the size of a neighbourhood or a region of wilderness - along the lines of "The quarry" or "The old lumber yard." When assigned to dangerous tasks in this region, it receives a +1 bonus, but suffers a -1 penalty elsewhere. The two-dot version negates the penalty. * Indoctrination (O) - Once per story, for three task points, the player may declare one attempt to turn members the Cult against the Leviathan as an automatic failure. The Leviathan need not be aware of the attempt - the player is declaring the Cult incorruptible as a method of narrative control. * Lahmasu (OO) - Your Cult contains a division of, or is entirely formed of, Lahmasu or Hybrids. Lahmasu often serve as a Cult's military arm, using their unique abilities to further their lords aim. A Cult with Lahmasu gets an extra dice on all martial Fervor rolls, but a crime performed by strange half fish people is more noticeable than a regular crime. This fact is a little too complex to be expressed as a bonus to investigators, but a Leviathan is advised to think twice before sending Lahmasu where mortal authorities might start asking questions, and consider forgoing the bonus. Away from mortal eyes a legion of Lahmasu opens up the possibility of sending your cult underwater without needing bulky equipment. * Offerings (O) - Once per story the Leviathan may use his Cult to make a purchase with a Resource cost of equal or lower to Numbers. * Old Hands (OOO) - Pick one unpleasant task or crime (car theft, kidnapping, murder). The Fervor roll for that sort of crime is a rote action for your Cult. Remember that crime waves are suspicious and that being a zany cult isn't a barrier against criminal investigation. * Recognition (OOO)- Unless it is! Your Cult is a legally-recognized religious organization. Attempts to legally interfere in your dealings or investigate the Cult's beliefs or business suffer a -3 penalty. This is in addition to the other intangible bonuses of this status, which can be represented by other Merits. Resolute (OO) - The Leviathan's Cult requires his presence only once a month.
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