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M&M 2E GeneForce
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=====General Feats===== *Almost Human ::-You look like a human or only with slight, easily concealable deformities *Ambidexterity ::-Eliminate off-hand penalties *Assessment ::-Know a subject's relative combat ability *Benefit (+) ::-Gain some minor but significant benefit, for example: Wealth (ranked), Diplomatic Immunity, Weapon Carry License, Access to certain locations, Top Secret Clearance etc. *Challenge (+) ::-Gain the benefit of a specific challenge without the penalty *Dedication ::- +4 bonus on Will saves and Sense Motive checks when your allegiance is challenged *Diehard ::-Automatically stabilize when dying *Eidetic Memory ::-Perfect recall of everything you've experienced *Endurance (+) ::- +4 bonus on checks requiring endurance or stamina *Environmental Adaption ::-Suffer no penalties from a particular environment *Equipment (+) ::-Acquire 5 points worth of equipment *Fearless ::-Immunity to fear effects *Fearsome Presence (+) ::-Inspire fear in others *Improved Concealment ::-Improved Miss chance from concealment *Improved Mental Grapple ::- +2 bonus on mental grapple checks *Instant Up ::-Stand up as a free action *Interpose ::-You can trade places with an adjacent ally subject to attack *Light Sleeper (+) ::-Reduce Notice penalty by 5 for being asleep. Act immediately upon waking *Lionheart (+) ::- +4 bonus on Will saves versus fear and fear effects per rank *Low Profile (+) ::- -3 reputation bonus per rank *Master Plan ::-Gain a bonus in situations where you have a chance to plan in advance *Minions (+) ::-You have one or more followers *Monkey Climber ::-Use your Acrobatics instead your Climb skill for climbing with rudimentary handholds *Niche Protection ::-Ability or skill bonus beyond power level limits *Quick Change (+) ::-You can change clothes as a free action *Renown (+) ::- +3 reputation bonus per rank *Second Chance (+) ::-You get a second check or save against a particular hazard *Sidekick (+) ::-You have a sidekick *Teamwork (+) ::- +1 bonus to aid actions *Trap Sense (+) ::- +1 bonus to Reflex saves and defense against traps *Trance ::-Go into a deathlike trance that slows breathing
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