Editing
MTH:Powers I-P
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==LUCK== Class: Beta Cost: 1 Verve Dice Pool: Luck + Power Level Action: Reflexive Range: Sensory* Area: N/A Duration: Instant Effect: The character carries an unstable probability field around their person which they are able to manipulate. The player may activate this power to bless a given roll with a higher chance of success. For each success on the activation roll the number required to roll a success drops by one, to a minimum of three. For example, if the activation roll grants two successes, the blessed roll would garner one success for every 6, 7, 8, 9, or 10. The character can bless multiple rolls in the same turn, but cannot effect the same roll twice. This is declared in response to the action being declared, outside of the usual turn order. Players and STs should keep in mind that it is the player, and not the character, who chooses which pools receive the luck. It may benefit ends the player wants but which the character doesn't, and the character does not need to be conscious (*Sensory range, in this case, would mean the range of the character's senses were they conscious). As the character isn't aware of the power activating, they cannot spend willpower on it. Extras: Black Cat - With the Black Cat extra the character may use this power to curse a roll. Each success produces the result on the chart below, cumulative. If the targeted roll doesn't have a given step, skip it. Thus if the activation roll has two successes, and the targeted roll has no 9-again or 8-again quality, it would loose the 10-again quality and not count 8s as successes. Successes Effect 1 8-again does not effect the roll. 2 9-again does not effect the roll. 3 10-again does not effect the roll. 4 8s do not count as successes. 5 9s do not count as successes. 6 The roll becomes a chance die. The character may have Black Cat as a Beta power by itself.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information