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== '''''@-WILLs''''' == ---- Wizard Cantrips: (Ghost Sound, Light, Mage Hand, Prestidigitation) '''Ghost Sound''' Wizard Cantrip <br> With a wink, you create an illusory sound that emanates from somewhere close by.<br> '''At-Will''' Arcane, Illusion<br> '''Standard Action''' Ranged 10<br> '''Target:''' One object or unoccupied square<br> '''Effect:''' You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. '''Light''' Wizard Cantrip<br> With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space.<br> '''At-Will''' Arcane<br> '''Minor Action''' Ranged 5<br> '''Target:''' One object or unoccupied square<br> '''Effect:''' You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.<br> '''Special:''' You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out. '''Mage Hand''' Wizard Cantrip<br> You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish.<br> '''At-Will''' Arcane, Conjuration<br> '''Minor Action''' Ranged 5<br> '''Effect:''' You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.<br> '''Sustain Minor:''' You can sustain the hand indefinitely.<br> Special: You can create only one hand at a time. '''Prestidigitation''' Wizard Cantrip<br> You perform an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink.<br> '''At-Will''' Arcane<br> '''Standard Action''' Ranged 2<br> '''Effect:''' Use this cantrip to accomplish one of the effects given below.<br> * Move up to 1 pound of material. * Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. * Color, clean, or soil items in 1 cubic foot for up to 1 hour. * Instantly light (or snuff out) a candle, a torch, or a small campfire. * Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. * Make a small mark or symbol appear on a surface for up to 1 hour. * Produce out of nothingness a small item or image that exists until the end of your next turn. * Make a small, handheld item invisible until the end of your next turn.<br> Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.<br> '''Special:''' You can have as many as three prestidigitation effects active at one time. ---- '''Regular @Wills''' '''Body Equilibrium''' Wild Talent Cantrip<br> You sense how to shift your weightfrom step to step, staying atop a tricky surface.<br> '''At-Will''' + Psionic<br> '''Move Action''' Personal<br> '''Effect:''' You move your speed. During the move, you gain a +5 power bonus to Acrobatics checks to balance and do not sink when moving over soft or brittle terrain, such as dust, silt, mud, snow, or thin ice. '''Cloud of Daggers''' Wizard Attack 1<br> You create a small cloud of whirling daggers of force that relentlessly attack creatures in the area.<br> '''At-Will''' Arcane, Force, Implement<br> '''Standard Action''' Area 1 square within 10 squares<br> '''Target:''' Each creature in square<br> '''Attack:''' Intelligence vs. Reflex<br> '''Hit:''' 1d6 + Intelligence modifier force damage.<br> Increase damage to 2d6 + Intelligence modifier at 21st level.<br> Effect: The power’s area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (minimum 1). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action. '''Magic Missile''' Wizard Attack 1<br> You launch a silvery bolt of force at an enemy. <br> '''At-Will''' Arcane, Force, Implement<br> '''Standard Action''' Ranged 20<br> '''Target:''' One creature<br> '''Effect:''' 2+Int Mod force damage.<br> Special: If the implement used with this power has an enhancement bonus, add that to the total damage.<br> Special 2: You can use this power as a basic ranged attack.<br> Increase damage to 3 + Intelligence modifier at 11th level<br>
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