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Mass: the Effecting/Hard-Won Experience
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===Assault Training=== Assault training often covers close-quarter combat, ambushes, storming defensive positions and blitzkrieg insertion into hot zones. '''Agility''': Through a mixture of free-running and combat training, the character can ignore terrain penalties on their movement of an amount up to their dots in Dexterity; so a character with Dexterity 4 could ignore up to -4 in penalties. Ladders, crates, low walls and so forth are easy for this character to handle. Their speed is also increased by 1.<br> '''Ambush''': The character is an expert at close, covert work. When attacking an opponent who is not aware of the character, they add a +2 bonus to the Damage rating of their attack. Perception rolls made to hear the character attacking suffer a -2 penalty.<br> '''Carnage''': The character is an expert in dealing death with short-ranged weapons in close quarters. When firing at a target within the short-range of a sidearm or shotgun, the character benefits from the 9-again rule, or 8-again if the weapon already has 9-again.<br> '''Close Quarters Combatant''': The character possesses advanced close combat training. They ignore penalties to their Defence caused by multiple melee attackers, may choose to deal Lethal damage with their unarmed attacks, and benefit from the 9-again rule when making unarmed strikes.<br> '''Combat Drop Training''': The character has been trained for rapid-deployment assaults into hot zones. When dropping into combat with armour-jets, from an aircraft or from orbit, the character is able to act on the same round they touch down and suffers no other penalties due to combat drops. They also treat all Piloting checks with armour-jets as rote actions.<br> '''Hard Target''': Keeping a low profile and moving fast, the character renders themselves a hard target for attackers. If they move at least 5 yards during their turn, all ranged attacks against them suffer an additional -1 penalty on their attack pools. Running increases the penalty to -2.<br> '''Shock Trooper''': The character has the training and experience of a hardened shock trooper and is used to running through hails of bullets and explosions without flinching. The character reduces all penalties suffered from the combat environment by 1, such as from suppressive fire, concealment granted by smoke grenades and so forth. They benefit from a +2 bonus to any dice pool to resist knock-downs, stuns and other disorientation effects, while their Speed is increased by 1.<br> '''Slam''': Harnessing their raw strength, the character slams foes to the ground. After a successful melee attack at the end of a charge action, the target of the attack must make a Strength check. If they fail to get as many successes as the points of damage taken from the attack, they are knocked down. This technique is a favourite of Krogan.<br>
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