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Midnight Taint Rules
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==Redemption or Destruction== : The ultimate result of taint is destruction. If a creature’s taint reaches 30 or higher, the creature must succeed at a Will save (DC 10 + Taint score) each day or dissolve into a pool of black ichors and foul smelling vapor. From this vile mess, the last remnant of the creature’s spirit rises as a near-mindless wraith called an allip (see MM), a tattered shadow wracked by madness and cold hunger. These creatures flee into the north, drawn to the depths of the Scar and the Endless Ice where they wail in darkness until they fade altogether. The same thing inevitably happens to those who attempt to fight taint, however. Outside of a tainted area, tainted creatures lose 1 point of taint each day. For the purposes of losing taint, the area of effect of a black mirror is considered tainted, though it does not have a taint rating or otherwise cause taint except as described in the Tainted Places sidebar. If a creature goes from 1 or more taint to 0 taint, however, it suffers the same effects as above . . . but it automatically dissolves and becomes an allip, with no saving throw. : As described under dark energies, a tainted channeler can reduce his taint to zero by using it to power spells; if he does so, he suffers a similar fate. Even a creature that has gained the corrupted creature or corrupted spirit template, though immune to future taint, can suffer this effect.
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