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Morturi: Light Roles
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===Fast Beast Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Killer instinct''' +1 to damage dealt against wounded targets. * '''Light Mobility''' After making any attack against a target, this gladiator may move 1 square for free. Note that this move does not have to obey the ''Animal Intellect'' rule. * '''No Escape''' Enemies adjacent to the Fast Beast in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Fast Beast is no longer adjacent and facing towards that enemy. * '''Opportunist''' When making a non-frontal attack, the Fast Beast can take any dice roll of "1", and change it to a "6". * '''Snarling beast''' The beast is especially feral seeming, and intimidating to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. * '''Throat Tear''' If the Fast Beast rolls an even number on an attack roll, he deals +1 damage with that attack. * '''Will to Live''' The Beast receives a +1 bonus to the dice roll on Survival checks. <br><br>
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