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=Spells= *Common magic +30% *Pick a cult and preferred level within it. *Common magic 8 points *Divine magic whatever you get from your pact *No flight spells *Some handy Duck [[magic talents]] pick '''one''' that takes your fancy. You can do this naturally at no MP cost. Just something you've picked up along the way. Picking one removes it from the list. *New spells **Iron beak same as the old iron hand **Feather stiff same as protection. With some pre casting trimming, feathers can be plucked and thrown like darts. Dam depends on MP used. Feather stiff 4 causes 1d4 dam.
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