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==Traits and Features== Darkvision 60'<br> Hellish Resistance<br> Hellish Rebuke 1/long rest<br> Bardic Inspiration d8<br> Jack of All Trades (1/2 proficiency bonus to non-proficient skills)<br> Song of Rest<br> '''Guiding Whispers:''' You can reach out to spirits to guide you and others. You learn the guidance cantrip, which doesn’t count against the number of bard cantrips you know. For you, it has a range of 60 feet when you cast it. <br> '''Spiritual Focus:''' Your practice of contacting spirits can employ special tools. You can use the following objects as a spellcasting focus for your bard spells: a candle, a crystal ball, a talking board, a tarokka deck, or a skull.<br> At 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one roll of the spell equal to the number rolled.<br> '''Tales from Beyond:''' You reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirits’ Tales table using your Bardic Inspiration die to determine the tale told. You retain the tale in mind until you bestow the tale’s effect or you finish a short or long rest. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirits’ Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC. Table [https://media.wizards.com/2020/dnd/downloads/UA2020_Subclasses04.pdf here] (opens pdf).<br> '''False Identity''' - You have a false identity that includes documents, established acquaintances, dosguises etc. You can also forge documents including official papers and personal letters as long as you have seen an example of the ype of document/handwriting. '''Font of Inspiration''' - BI refreshes on a short or long rest. '''Countercharm''' - As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required). '''Saving Throws''' - Dex and Cha<br>
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