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==Fighters== Ships which have a vehicle bay can house and deploy any fighters it may have in combat. Fighters have all the same basic characteristics as ships. In combat, if each side has an even number of fighters, the fighters pair up and fight their separate combat. However, if one side has more fighters than the other, multiple fighters and ships are ganging up against a single opponent: treat this as you would multiple combatants (that is, every fighter after the first gets +1 to Maneuver, and +1 battery). Note, however, that when facing off against a ship, a fighter may forego the multiple combatant bonus to try to strike the opposing ship’s Achilles heal. This is called a Pinpoint Strike: if the fighter wins the combat, and the HQ ship makes a successful Sensor’s check, the fighter can either take +/-1 on the location roll, or it may treat the opposing ship’s armor as 2 less for this round of combat. Since fighters are smaller targets and much more maneuverable than their ship counter-parts, they are exceedingly hart to hit with a ships main guns. As such, they always receive a 4+ unmodified save when they are attacked by the ships main guns. However, if hit, all damage against them counts as critical damage.
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