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===Heliade, tributary petty kingdom=== Heliade is known as the Amber Kingdom. It is located on the Pleione river, which flows from the south, and borders on the marsh ruins of the Thousand Flowing Waters. Its inhabitants scour the river and marshes for spells and spirits frozen in amber from ancient times. These talismans are valuable wealth for trade, and Heliade is often subject to tribute to one of the three great cities of the north. Occasionally they go to war over this imposition of tribute, but although their archers are armed with devastating amber-tipped arrows, they are no match for the sorcery of the three cities on the battlefield. Heliade magicians take dross amber and make use of it in many ways. It is dissolved into amber lacquer that hardens their armor against danger. It is used to trap images within, that may be seen at any time by peering into the amber. It is also melted down and gathered into vats of molten amber β through which, they hope to peer into the spirit-world. There is a belief in Heliade that there is another [[Spirit_world|Crystal Tree]] β this one, of amber, weeping jewels β and the Heliades believe that if it is found, their city will rise to preeminence. When Heliade marches into a Flower War, its warriors wear amber-laquered armor. They are armed with amber-tipped arrows and spears. Some of their amber arrows hold trapped within them hostile spirits, or ancient lightning-strikes. When these strike an enemy in battle, they cause considerable havoc and panic. Occupations: Ambergleaner, Archer, Flower-Warrior, Lapidiary, Merchant, Amberwright Suggested Skills: Area Knowledge (Heliade), Bow, Current Affairs, Jeweler, Occult (amber) Social Background: Heliadic (native language), Glossa (accented language), Literacy Suggested Quirks: Dreamer, Obsessions (amber), Thin-Skinned* Suggested Spells: Capture Image In Amber (IQ/Average), Smelt Amber (IQ/Hard) Rumor: In Heliade they have learned to enter the spirit-world through vats of molten amber. Therein they say the spirit-world is upside-down; you walk upside-down with the ground above your feet and the sky below your head. However, they have not discovered how to leave the spirit-world, and as the amber hardens, the explorer is trapped, entombed alive in a block of amber, upside-down. --Kakita Kojiro ====Amber Magic==== mantra: time is frozen in amber tools: amber talent: Amber Magic (10 pts/level) spells: ''capture image in amber'' (IQ/Average) ''see within amber'' (IQ/Average) ''free from amber'' (IQ/Hard, req. Amber Magic 1+) ''smelt amber'' (IQ/Hard, req. Amber Magic 1+) ''capture magic in amber'' (IQ/Very Hard, req. Amber Magic 2+, capture image in amber) ''capture spirit in amber'' (IQ/Very Hard, req. Amber Magic 3+, capture magic in amber) --Kakita Kojiro
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