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Out of the Spiderverse Enigma
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==Respect== '''Your parent’s greatest enemy:''' Spider-Man (Respect oooo Advancement o)<br> '''Your parent’s greatest victim:'''<br> '''Your personal idol:'''<br> '''The city’s greatest leader:''' Mayor Shan Lee (Respect oooo Advancement o)<br> '''The city’s greatest hero:'''<br> '''The city’s biggest celebrity:'''<br> When you seek out a listed character, roll +Saviour. On a hit, you find them where you expected to. On a 7-9, they're juggling their own problems and may not have time for you. On a miss, when you find them the situation is dire; the GM will tell you how. If you earn influence over a listed character, instead mark 1 Respect. If you lose influence over a listed character, instead lose 1 Respect. If you lose Respect and you have none marked, instead take a Condition (GM's choice). The first time you reach 4 Respect on an individual, take an advancement. While you have 4 Respect on an individual:<br> * You can reject their Influence at +3<br> * You take +1 to the Label of their choice<br> If you fall below 4 Respect, you lose those benefits. ===Moment of Truth=== People have always tried to define you by your lineage. As if from the moment you were born, you were meant to be some villain to be defeated. But...they’re right, aren’t they? That darkness is in you. So right here, right now, you’re not fighting it — you’re embracing it. Both hero and villain, and greater besides. You’re overcoming impossible odds in ways no hero would approve of, and no villain could comprehend. Of course, after seeing what you can really do when you embrace the whole of yourself, the rest of the world isn’t going to forget who you really are... ===Team moves=== When you share a triumphant celebration with someone, ask them if you have earned their respect. If you have, take Influence over them and mark potential. If you have not, give them Influence over you and mark potential. When you share a vulnerability or weakness with someone, ask them if they would defend you against those who mistrust you. If they say yes, clear a condition and shift Saviour up and any other Label down. If they say no, mark a condition and shift Danger up and any other Label down.
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