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=='''Sorcery in Pócaí'''== *'''''5 pips Basic Imprint''''' *'''''10 Pips Advanced Imprint''''' *'''''20 Pips Master Imprint ''''' *The Pócaí Frame holds one major spell, 2 minor spells, and over 20 minor spells of a non-offensive nature. *Sorcery and other magic systems seem to work here but they are highly unreliable. The more powerful the spell the more likely spells will go wrong. Cantrips nearly always work.. *The squiggle for this place is about a 3 feet of tightly pressed engraving on the face of a shield. One puts their hand upon it and participates in a metaphysical experience. The Pócaí Frame holds one major spell, 2 minor spells, and over 20 minor spells of a non-offensive nature. Most practitioners of Pócaí Sorcery are using spells for survival rather then offensive magic. There seems to be little or no combative usage of Pócaí magic. [[Calrabon Butcher Wizardry]] is a set of spells common here. *A holder of a Pócaí imprint can notice shadow pockets. *A sorcerer my raise this squiggle as a defensive tool but it is of a low power. It is however surprisingly effective against shapechangers and transmutation spells. Transmutation and shapechange spells hung on the frame are comparable in power to similar spells hung on Pattern frames. *A holder of the Pócaí imprint is immune to all forms of lycanthropy and can not be made necromantically into an undead. *A holder of the Pócaí imprint can survive exposure to extreme colds and can not be frozen solid. *a holder of the imprint can find any trail into a pocketshadow. ==='''Pocketshadows'''=== There is some function of the realm that makes a shadowtrail tug lighter and lighter over time. The longer a person is in their pocketshadow and do not leave it, yet remain alive the path to find them gets harder and harder to find. The reverse is true within the realms as an inhabitant can easily find the exit. however, when the resident dies the way becomes wide open to anyone looking for a vacant pocketshadow.
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